Portal 2: Difference between revisions

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==== Summer DLC (Unreleased) ====
==== Summer DLC (Unreleased) ====
''Portal 2'' is set to receive a free DLC in summer 2011. The DLC will include more levels for both single-player and co-op.
''Portal 2'' is set to receive a free DLC in summer 2011. The DLC will include more levels for both single-player and co-op.
The DLC will also add a new gamemode called "Challenge Mode". The Challenge Mode will most likely be something like the challenge mode seen in the original ''Portal''.
The DLC will also add a new gamemode called "Challenge Mode". The Challenge Mode will most likely be something like the challenge mode seen in the original ''Portal''.<ref>http://www.rockpapershotgun.com/2011/04/29/portal-2-dlc/</ref>


=== Portal 2 in Schools ===
=== Portal 2 in Schools ===

Revision as of 15:30, 12 July 2011

You haven't escaped, you know.
GLaDOS
Portal 2
Portal2cover.jpg
Basic Information
Developer:

Valve

Publisher:
  • Valve Corporation
Distributor:
  • Electronic Arts (retail)
  • Steam (online)
Engine:

Source Engine

Released:
  • Retail
    • April 19, 2011 (NA)
    • April 21, 2011 (EU and AU)
  • Steam
    • April 19, 2011 (INT)
Modes:

Single-player, cooperative

Genre:

Science fiction puzzle-platform game

Ratings:
  • ESRB: E10+
  • OFLC: PG
  • PEGI: 12
Requirements:
  • Windows
    • Windows XP or later
    • 3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor
    • 1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)
    • 7.6 GB hard disk space
    • DirectX 9 graphics card with 128 MB RAM
    • Sound card DirectX 9.0c compatible
  • Mac OS X
    • Mac OS X v10.6.7 or later
    • 2.0 GHz Intel Core Duo processor
    • 2 GB of RAM
    • 7.6 GB hard disk space
    • ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher

Portal 2 is the sequel to the award winning and hugely successful Portal developed by Valve Corporation. It features a single-player story set after the events of Portal's story; and a brand-new Co-op game mode, featuring additional test chambers designed specifically for Co-operative play. Portal 2 was released April 19, 2011 on the Steam platform. North America got retail release on the April 19, 2011; Europe and Australia, April 21, 2011.

Plot

Main article: Story

Portal 2 takes place an indeterminate amount of time after the events of Portal, which saw Chell destroying the sentient computer GLaDOS, and landing outside the facility, only to be dragged back inside of Aperture Science where she was ultimately placed in a Relaxation Chamber for the indefinite future.

After considerable time has passed, Wheatley, a personality core, that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from Portal, Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.

Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell's help, he intends to disable her turret production line, disable her Deadly Neurotoxin and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS' now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.

GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley's lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a bird and Chell heads off to attempt to find a way back into the primary facility.

Chell uncovers the remnants of a 1950's Aperture Science guided by the voice of the now deceased Aperture Science founder Cave Johnson. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson's secretary/assistant, Caroline, of which Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can't lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her Aperture Science Handheld Portal Device and they continue to try to find a path towards the upper facility.

As Chell continues to run through tests from the 1970's, and 1980's, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect Repulsion Gel, Propulsion Gel, and Conversion Gel to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.

Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley's new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley's test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.

Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley's hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, Chell, and Wheatley still attached to GLaDOS' body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the Companion Cube, burnt and beaten, is thrown up after her and lands on the ground next to Chell.

Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.

The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, "Want You Gone", written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.

Development

Release

ARG

See also: Portal 2 ARG

The Potato Sack

Early Release

Post-release

Update history

See also: Patches

DLC

Sixense

Main article: Portal 2 Sixense MotionPack DLC

The Portal 2 Sixense MotionPack DLC is exclusive Portal 2 downloadable content available to owners of the Razer Hydra (Purchasable on the Steam store). The DLC includes specific levels and mechanics that make use of the Razer Hydra's motion detection capabilities.

Summer DLC (Unreleased)

Portal 2 is set to receive a free DLC in summer 2011. The DLC will include more levels for both single-player and co-op. The DLC will also add a new gamemode called "Challenge Mode". The Challenge Mode will most likely be something like the challenge mode seen in the original Portal.[1]

Portal 2 in Schools

During Gabe Newell's keynote at the Games For Change festival, Gabe mentioned that Valve were beginning working with schools to build curricula around Portal 2; looking into, as Stephen Totilo of Kotaku summarised, "how to teach attraction, repulsion... they need to be clear on what their metrics are... what the outcome is, what they're optimizing for".[2]

See also


References