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Co-op Course 2 Chamber 6
mp_coop_multifling_1.bsp 06 Multifling
This is the thirteenth level in Co-op mode of Portal 2 and the sixth chamber in the course. The chamber requires the players to use the Aerial Faith Plates to get to the other side of the rooms. Goo is present in the second room as the primary hazard.
In the first room the team must utilize all of the portals while using the Faith Plate. The Material Emancipation Grill
can prove to be a problem for some. The second room is pretty much self-explanitory. Switch activates the Cube dispenser, which throws the cube at the panel where one can catch it.
|1||Fire your portals on the two angled panels on the left side of the chamber.||Place your portals to the panels near the Aerial Faith Plate and go through the portal.|
|2||Go through your partner's portals but don't use the Faith Plate.|
|3||After your partner has placed the portals, use the Faith Plate and wait for landing. Shoot one portal under yourself and the other on the wall further away on the right. Go through the portal and fire the portal from the wall to the last angled panel.|
|4||Use the Faith Plate and wait for landing. Use the Switch and wait for the Weighted Storage Cube to make its way to you and then drop it from the platform.||Go under the exit and wait for the Cube to be dropped.|
|5||Get the Cube and place it on the receptacle.|
|6||Put your portals on the panels where your partners portals are.||Go to the first part of the room and fire your portal on the angled panel and on the wall near the Faith Plate. Go through the portal and then fire the portal from the wall to the other angled panel and use the Faith Plate.|
|7||Proceed to the checkpoint and continue to the next room.|
|8||Walk next to the Faith Plate, fire your portals on the panels, and use the Faith Plate.||Go stand next to the switch.|
|9||Step on the Faith Plate. This setup will throw you around as long as you need. You'll need to catch a Cube in mid-air.|
|10||Press the switch when your partner is flying in front of the observation room.|
|11||Catch the Cube and try to leave the Faith Plates. Place the Cube on the receptacle.||Go stand near the exit.|
|12||Proceed to the disassembly area.|
This solution, when succesful, saves the partners time and portals but it is very hard to execute as it requires precision, timing and luck with the cube. It only concerns the first room of the chamber.
|1||Fire your portals on the angled panel facing the Faith Plate and to the wall near the Faith Plate. Go through the portal.|
|2||Go through the portals.|
|3||Now use the Faith Plate. Turn to face the gap in the glass and fire the portal from the wall to the angled panel facing the exit platform. Then wait for the landing.|
|4||Use the Faith Plate and wait for landing.|
|5||Press the switch and wait for the Cube to come to you. Then take the Cube and make sure that the cube is oriented straight. Go stand on the edge of the platform and face the receptacle. Toss the cube on the receptacle.|
|6||Proceed to the checkpoint and solve the next room.|
|| Confidence Building|
Complete all test chambers in the Mass and Velocity co-op course
|| Iron Grip|
Never lose a cube in Chamber 6 of the Mass and Velocity co-op course
|| Triple Crown|
Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each