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Portal 2 Chapter 3 Test Chamber 13
This is the twenty-second level of the game, and is set within a dilapidated Test Chamber. This level reintroduces the player to
Turrets, and the way in which they can be disabled through direct interaction, or by using a Weighted Storage Cube.
Complete GLaDOS' Test Shaft (Test Chamber 13)
Aperture Science Enrichment Center Test Chamber 13 (GLaDOS)
Pick up the
Turret in front of you and throw it sideways to disable it. Look around the corner and fire a portal on the wall behind the second turret. Then place the other portal on the wall next to you.
Lift the turret through the portal and disable it by putting it sideways on the floor.
Go to the corner where the turret was and go to the right.
Place a portal under the third turret and it will fall through and be disabled.
Go where the third turret used to be and then go up the stairs.
Shoot a portal above the nearest turret and the other one under the
Weighted Storage Cube on the floor in front of you. Do the same to the other turret.
Pick up the last Storage Cube and carry it to the other side of the glass.
Go around the corner and use the Storage Cube as a shield when knocking over the remaining three turrets from closest to the furthest.
When all of the turrets are disabled, place the Storage Cube on the
button. Go in the
Chamberlock and jump down from the catwalk. Walk to the catwalk on the left and through the door.
Download demo file
I'm Different by Aperture Science Psychoacoustics Laboratory [4:28] | Download |
An overview of the Test Chamber.
This is the only chamber in this test track to end with a catwalk.