Portal: Difference between revisions
From the Portal Wiki
More actions
No edit summary |
m Tark moved page Portal (game) to Portal |
||
| (17 intermediate revisions by 10 users not shown) | |||
| Line 2: | Line 2: | ||
{{SpoilerHeavy}} | {{SpoilerHeavy}} | ||
{{Quotation|'''GLaDOS'''|Stand back. The portal will open in three, two, one.|sound=GLaDOS_00_part1_entry-7.wav}} | {{Quotation|'''GLaDOS'''|Stand back. The portal will open in three, two, one.|sound=GLaDOS_00_part1_entry-7.wav}} | ||
{{Game infobox | {{Game infobox | ||
| appid = 400 | | appid = 400 | ||
| free = no | | free = no | ||
| game-name-override = Portal | | game-name-override = Portal | ||
| boxart-image = | | boxart-image = Portal Header.jpg|300px | ||
| developer = [[Valve]] | | developer = [[Valve]] | ||
| publisher = | | publisher = | ||
| Line 14: | Line 13: | ||
| distributor = | | distributor = | ||
*Electronic Arts <small>(retail)</small> | *Electronic Arts <small>(retail)</small> | ||
* | *Valve Corporation <small>(online)</small> | ||
| engine = [[Source_Engine|Source Engine]] | | engine = [[Source_Engine|Source Engine]] | ||
| released = | | released = | ||
| Line 56: | Line 55: | ||
*Xbox 360 | *Xbox 360 | ||
*PlayStation 3 | *PlayStation 3 | ||
*Nvidia Shield | |||
*Nintendo Switch | |||
}} | }} | ||
'''''Portal''''' is the original game of the ''Portal'' series. It is a single-player puzzle-based video game developed by [[Valve]] and released as part of [[The Orange Box]] on October 9, 2007 for Microsoft Windows and Xbox 360; the PlayStation 3 version released at the later date of December 11, 2007. ''Portal'' was also re-released as part of the launch of Mac OS X support for Steam on May 12, 2010; to celebrate it was given away for free until May 24, 2010 to Steam users on a promotional page on the Steam website. Further to this, Portal has been made available for free again for a limited duration as part of the [[Learn With Portals]] project in 2011. | '''''Portal''''' is the original game of the ''Portal'' series. It is a single-player puzzle-based video game developed by [[Valve]] and released as part of [[The Orange Box]] on October 9, 2007 for Microsoft Windows and Xbox 360; the PlayStation 3 version released at the later date of December 11, 2007. ''Portal'' was also re-released as part of the launch of Mac OS X support for Steam on May 12, 2010; to celebrate it was given away for free until May 24, 2010 to Steam users on a promotional page on the Steam website. Further to this, Portal has been made available for free again for a limited duration as part of the [[Learn With Portals]] project in 2011. | ||
On February 9, 2022, the ''[[Portal: Companion Collection]]'' was announced for Nintendo Switch, it would later release on June 28, 2022, including ''Portal'' in the bundle. | |||
== Synopsis == | == Synopsis == | ||
{{main|Story}} | {{main|Story}} | ||
{{spoiler text|Portal's plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be "somewhere in 2010" — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed | {{spoiler text|Portal's plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be "somewhere in 2010" — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}} | ||
{{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be euthanized" in an "emergency intelligence incinerator" before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings"). }} | {{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be euthanized" in an "emergency intelligence incinerator" before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings"). }} | ||
| Line 80: | Line 83: | ||
== See also == | == See also == | ||
* ''[[Portal: Still Alive]]'' {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as Portal, as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash | * ''[[Portal: Still Alive]]'' {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as Portal, as well as an expansion pack with 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements. | ||
* ''[[Portal 2]]'' {{n}} the sequel to the original game, released in April 2011. | * ''[[Portal 2]]'' {{n}} the sequel to the original game, released in April 2011. | ||
* [[List of default keys]] | * [[List of default keys]] | ||
| Line 86: | Line 89: | ||
[[Category:Portal| ]] | [[Category:Portal| ]] | ||
{{TestChambersNav}} | {{TestChambersNav}} | ||
{{Portal Series}} | {{Portal Series}} | ||