Portal: Still Alive: Difference between revisions

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(Not a "port" really, it was built off the orange box version which was already on xbox)
 
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:''Not to be confused with [[Still Alive (song)]], a song from the original game.''
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[[File:Portal.jpg|thumb|right|200px|Portal: Still Alive Cover art]]
[[File:Portal.jpg|thumb|right|200px|'Portal: Still Alive' cover art]]
'''''Portal: Still Alive''''' is the port of the original ''[[Portal]]'' game on Xbox 360. It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]] and 14 new [[test chambers]] taken from [http://portal.wecreatestuff.com/ Portal: The Flash Version] created by ''[http://wecreatestuff.com/ We Create Stuff]'', and 9 new achievements (12 total). Apart from that, there were no additional story-related levels.
'''''Portal: Still Alive''''' is a re-released version of ''[[Portal]]'' for the Xbox 360.
It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]], 14 new [[Test chambers#Challenge modes|bonus]] [[test chambers]] modified from the [[Portal: The Flash Version MapPack]] created by ''[http://wecreatestuff.com/ We Create Stuff]'', and 9 new [[Achievements#Portal: Still Alive|achievements]] (12 total). There are no additional story-related levels.


== Development ==
Since the shutdown of the Xbox 360 Marketplace, ''Portal: Still Alive'' can no longer be purchased directly on an Xbox 360 console, but appears to still be available on the [https://www.xbox.com/en-us/games/store/portal-still-alive/br30gbnh63f9 modern Xbox store], which would allow it to be played on newer Xbox consoles through backwards compatibility - whether or not purchasing it this way would also make it downloadable on Xbox 360 is currently unknown.
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You can (as of this writing) still access the store on 360 by inserting a disc, pressing X to view the game details, then pressing Y to search. You can't buy stuff, but downloading games you own might still work, so check that before adding "you cannot get the game on xbox 360" to the page.
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''Still Alive'' has never been fully ported to any other platforms; the [[Portal: Companion Collection|Nintendo Switch port of Portal]] includes the bonus chambers, but it is otherwise based on the original Orange Box version of the game, lacking the new achievements and some small details present in ''Still Alive'' on Xbox 360. An [http://www.moddb.com/mods/portal-still-alive-pc unofficial PC port] of the bonus levels also exists, but it similarly lacks the new achievements, and is inaccurate to the original Xbox 360 version in some minor ways.
 
==New mechanics==
*[[Electricity Field|Electricity Fields]]
*[[Light Bridge|Hard Light Bridges]]
*[[Laser Field|Laser Fields]]
*[[Crusher|Crushers]]
<!--Skull cubes were cut and are not a new mechanic (just a visual reskin of regular cubes), do not list them here-->
 
==Development history==
{{cleanup|reason=Most of this is obvious, explained elsewhere in the page, or unsourced}}
As some anonymous Valve developers say, every [[Portal: Still Alive]] bonus level is inspired by the [[Portal: The Flash Version MapPack|Portal: The Flash Version map pack]] levels which were made by
[https://wecreatestuff.com/ WeCreateStuff]. Some game mechanics which were seen in the official [[Portal]] game trailer were implemented in the [[Portal: Still Alive|Still Alive expansion pack]], such as the [[Crusher]] (a whole chamber's part took direct inspiration from the [[Crusher]] level in the trailer). The levels are not canon to the story of the main games. Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked.


== Update history ==
== Update history ==
{{See also|Patches}}
{{See also|Patches}}


== Media ==
== Gallery ==
{{Gallery
{{Gallery
|lines=4
|lines=4
|height=150
|height=150
|width=150
|width=150
|File:Portal Still Alive menu background.png|Menu Background
|File:Portal Still Alive menu background.png|Marketplace Background
|File:Portal Still Alive marketplace banner.png|Marketplace Banner
|File:Portal Still Alive marketplace banner.png|Marketplace Banner
}}
}}
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* ''[[Portal 2]]'' {{n}} the sequel to ''Portal'', released in April 2011.
* ''[[Portal 2]]'' {{n}} the sequel to ''Portal'', released in April 2011.


== External link ==
== External links ==
*[http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Official page] on Xbox.com
*[https://www.xbox.com/en-us/games/store/portal-still-alive/br30gbnh63f9 Official Microsoft Store page]
 
*[https://web.archive.org/web/20240722183420/http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Original Xbox Marketplace page] (archived)
*[http://www.moddb.com/mods/portal-still-alive-pc Unofficial PC port]
[[Category:Portal: Still Alive| ]]
[[Category:Portal: Still Alive| ]]
{{TestChambersNav}}
{{TestChambersNav}}

Latest revision as of 07:52, 9 November 2024

Not to be confused with Still Alive (song), a song from the original game.
'Portal: Still Alive' cover art

Portal: Still Alive is a re-released version of Portal for the Xbox 360. It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by Valve, 14 new bonus test chambers modified from the Portal: The Flash Version MapPack created by We Create Stuff, and 9 new achievements (12 total). There are no additional story-related levels.

Since the shutdown of the Xbox 360 Marketplace, Portal: Still Alive can no longer be purchased directly on an Xbox 360 console, but appears to still be available on the modern Xbox store, which would allow it to be played on newer Xbox consoles through backwards compatibility - whether or not purchasing it this way would also make it downloadable on Xbox 360 is currently unknown.

Still Alive has never been fully ported to any other platforms; the Nintendo Switch port of Portal includes the bonus chambers, but it is otherwise based on the original Orange Box version of the game, lacking the new achievements and some small details present in Still Alive on Xbox 360. An unofficial PC port of the bonus levels also exists, but it similarly lacks the new achievements, and is inaccurate to the original Xbox 360 version in some minor ways.

New mechanics

Development history

As some anonymous Valve developers say, every Portal: Still Alive bonus level is inspired by the Portal: The Flash Version map pack levels which were made by WeCreateStuff. Some game mechanics which were seen in the official Portal game trailer were implemented in the Still Alive expansion pack, such as the Crusher (a whole chamber's part took direct inspiration from the Crusher level in the trailer). The levels are not canon to the story of the main games. Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked.

Update history

See also: Patches

Gallery

See also

External links