Test Chambers: Difference between revisions

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* [[Cube]] - Litteraly a cube used to activate Buttons ([[Cube#Weighted Storage Cube|Weighted Storage]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] & [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])
* [[Cube]] - Litteraly a cube used to activate Buttons ([[Cube#Weighted Storage Cube|Weighted Storage]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] & [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])
* [[Material Emancipation Grill]] - A grid put at the end of every chamber used to stop players from getting object out of the chamber. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]
* [[Material Emancipation Grill]] - A grid put at the end of every chamber used to stop players from getting object out of the chamber. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]
* [[Victory Lift]] - The elevator at the end of every chamber that takes you to the next one. Introduced in [[Portal Test Chamber 01|Test Chamber 01]].
* [[Victory Lift]] - The elevator located at the end of most Test Chambers which transports you through levels. Introduced in [[Portal Test Chamber 01|Test Chamber 01]].
* [[High Energy Pellet]] - An energy ball that needs to be put on his recepticle to power on some other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
* [[High Energy Pellet]] - An energy ball that needs to be put on his recepticle to power on some other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].

Revision as of 18:04, 12 May 2011

Test Chambers are a vital part of the Portal series. Thanks to the Security Cameras fixed onto the walls of Test Chambers at various points, GLaDOS can track a Test Subject's movements and progress. There are multiple Test Chambers throughout The Enrichment Centre. However, in Portal 2 they are instantly created by GLaDOS and Wheatley (using robotic arms carrying panels and combining them with other panels to form a ceiling, floor, and walls of a chamber) as one progresses through the tests. This new method of creation allows for an almost infinite amount of test chamber combinations within the Enrichment Centre. Upon entering a Test Chamber one acquires a bare (minimal) feeling, similar to a hospital with its sterile environment; this is due to the lighting used within chambers, and the colors of the panels as well.

Test Chamber Mechanics

Most Test Chambers will be composed with multiple mechanics and objects.

Portal

See also: Portal

The new objects in Portal are used to increase the difficulty of the Test Chambers as the story progresses.

Portal 2

See also: Portal 2

In Portal 2, the new objects are there to diversify the gaming experience (diversifying the test chambers and the way of soving them) and change your perception of the chamber more than increase the difficulty.

List of Test Chambers

Portal Test Chambers

See also: Portal

Portal: Still Alive Test Chambers

See also: Portal: Still Alive

Portal 2 Test Chambers

See also: Portal 2

Portal 2 Co-op Test Chambers

See also: Co-op