Test Chambers: Difference between revisions
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'''Test Chambers''' are a vital part of the ''Portal'' series. Thanks to the [[Security | '''Test Chambers''' are a vital part of the ''Portal'' series. Thanks to the [[Security Camera]]s fixed onto the walls of Test Chambers at various points, [[GLaDOS]] can track a Test Subject's movements and progress. There are multiple Test Chambers throughout The Enrichment Centre. {{Spoiler text|However, in ''Portal 2'' they are instantly created by GLaDOS and [[Wheatley]] (using robotic arms carrying [[panels]] and combining them with other panels to form a ceiling, floor, and walls of a chamber) as one progresses through the tests. This new method of creation allows for an almost infinite amount of test chamber combinations within the Enrichment Centre}}. Upon entering a Test Chamber one acquires a bare (minimal) feeling, similar to a hospital with its sterile environment; this is due to the lighting used within chambers, and the colors of the panels as well. | ||
== Test Chamber Mechanics == | == Test Chamber Mechanics == |
Revision as of 00:47, 25 May 2011
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Test Chambers are a vital part of the Portal series. Thanks to the Security Cameras fixed onto the walls of Test Chambers at various points, GLaDOS can track a Test Subject's movements and progress. There are multiple Test Chambers throughout The Enrichment Centre. However, in Portal 2 they are instantly created by GLaDOS and Wheatley (using robotic arms carrying panels and combining them with other panels to form a ceiling, floor, and walls of a chamber) as one progresses through the tests. This new method of creation allows for an almost infinite amount of test chamber combinations within the Enrichment Centre. Upon entering a Test Chamber one acquires a bare (minimal) feeling, similar to a hospital with its sterile environment; this is due to the lighting used within chambers, and the colors of the panels as well.
Test Chamber Mechanics
Portal
- Portals - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the Relaxation Vault.
- Heavy Duty Super-Colliding Super Button - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in Test Chamber 00.
- Vital Apparatus Vent - The air vent delivering the cubes into the chambers. Introduced in Test Chamber 00.
- Cube - A multipurpose object used to press buttons, block unwanted forces, or to stand upon. (Weighted Storage Cube introduced in Test Chamber 00 & Weighted Companion a special cube introduced in Test Chamber 17)
- Material Emancipation Grill - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. Introduced in Test Chamber 00
- Victory Lift - A vertical variant of the Unstationary Scaffold that automatically rises if a player is upon it, and descends if unoccupied. Introduced in A chapter (Find out which.)
- High Energy Pellet - An energy ball that needs to be put in its receptacle to power other objects. Introduced in Test Chamber 06.
- Unstationary Scaffold - A platform used for transportation along a rail. Introduced in Test Chamber 06.
- Turrets - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in Test Chamber 16.
Portal 2
- Aerial Faith Plate - A launcher that throws the player and any objects at a fixed trajectory.
- Thermal Discouragement Beam - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube.
- Cube (Edgeless Safety & Discouragement Redirection) - Cubes that can be used to hold down buttons or
- Hard Light Bridge - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall.
- Gels (Propulsion, Repulsion & Conversion) - Can coat surfaces and apply different effects.
- Excursion Funnel - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel.
- Edgeless Safety Cube Receptacle - Place Edgeless Safety Cubes into these receptacles to activate different types of objects.