Test Chambers: Difference between revisions
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=== Portal === | === Portal === | ||
{{See also|Portal}} | {{See also|Portal}} | ||
* [[Portals]] - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]]. | * [[Portals]] - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]]. | ||
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]]. | * [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]]. | ||
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=== Portal 2 === | === Portal 2 === | ||
{{See also|Portal 2}} | {{See also|Portal 2}} | ||
* [[Aerial Faith Plate]] | * [[Aerial Faith Plate]] - A launcher that throws the player and any objects at a fixed trajectory. | ||
* [[Thermal Discouragement Beam]] | * [[Thermal Discouragement Beam]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube. | ||
* [[Cube]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) | * [[Cube]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons or | ||
* [[Hard Light Bridge]] | * [[Hard Light Bridge]] - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall. | ||
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] & [[Conversion Gel|Conversion]]) | * [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] & [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. | ||
* [[Excursion Funnel]] | * [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. | ||
* [[Edgeless Safety Cube Receptacle]] | * [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. | ||
== List of Test Chambers == | == List of Test Chambers == |
Revision as of 00:16, 14 May 2011
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
Test Chambers are a vital part of the Portal series. Thanks to the Security Cameras fixed onto the walls of Test Chambers at various points, GLaDOS can track a Test Subject's movements and progress. There are multiple Test Chambers throughout The Enrichment Centre. However, in Portal 2 they are instantly created by GLaDOS and Wheatley (using robotic arms carrying panels and combining them with other panels to form a ceiling, floor, and walls of a chamber) as one progresses through the tests. This new method of creation allows for an almost infinite amount of test chamber combinations within the Enrichment Centre. Upon entering a Test Chamber one acquires a bare (minimal) feeling, similar to a hospital with its sterile environment; this is due to the lighting used within chambers, and the colors of the panels as well.
Test Chamber Mechanics
Portal
- Portals - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the Relaxation Vault.
- Heavy Duty Super-Colliding Super Button - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in Test Chamber 00.
- Vital Apparatus Vent - The air vent delivering the cubes into the chambers. Introduced in Test Chamber 00.
- Cube - A multipurpose object used to press buttons, block unwanted forces, or to stand upon. (Weighted Storage Cube introduced in Test Chamber 00 & Weighted Companion a special cube introduced in Test Chamber 17)
- Material Emancipation Grill - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. Introduced in Test Chamber 00
- Victory Lift - A vertical variant of the Unstationary Scaffold that automatically rises if a player is upon it, and descends if unoccupied. Introduced in A chapter (Find out which.)
- High Energy Pellet - An energy ball that needs to be put in its receptacle to power other objects. Introduced in Test Chamber 06.
- Unstationary Scaffold - A platform used for transportation along a rail. Introduced in Test Chamber 06.
- Turrets - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in Test Chamber 16.
Portal 2
- Aerial Faith Plate - A launcher that throws the player and any objects at a fixed trajectory.
- Thermal Discouragement Beam - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube.
- Cube (Edgeless Safety & Discouragement Redirection) - Cubes that can be used to hold down buttons or
- Hard Light Bridge - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall.
- Gels (Propulsion, Repulsion & Conversion) - Can coat surfaces and apply different effects.
- Excursion Funnel - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel.
- Edgeless Safety Cube Receptacle - Place Edgeless Safety Cubes into these receptacles to activate different types of objects.