Test Chambers: Difference between revisions

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(→‎Test Chamber Mechanics: more info / re-write)
(→‎Test Chamber Mechanics: added more descriptions)
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=== Portal ===
=== Portal ===
{{See also|Portal}}
{{See also|Portal}}
The new objects in ''Portal'' are used to increase the difficulty of the Test Chambers as the story progresses.
* [[Portals]] - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]].
* [[Portals]] - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]].
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].
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=== Portal 2 ===
=== Portal 2 ===
{{See also|Portal 2}}
{{See also|Portal 2}}
In ''Portal 2'', the new objects are there to diversify the gaming experience (diversifying the test chambers and the way of soving them) and change your perception of the chamber more than increase the difficulty.
 
* [[Aerial Faith Plate]]
* [[Aerial Faith Plate]] - A launcher that throws the player and any objects at a fixed trajectory.
* [[Thermal Discouragement Beam]]
* [[Thermal Discouragement Beam]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube.
* [[Cube]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]])
* [[Cube]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons or
* [[Hard Light Bridge]]
* [[Hard Light Bridge]] - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall.
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] & [[Conversion Gel|Conversion]])
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] & [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects.
* [[Excursion Funnel]]
* [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel.
* [[Edgeless Safety Cube Receptacle]]
* [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects.


== List of Test Chambers ==
== List of Test Chambers ==

Revision as of 00:16, 14 May 2011

Test Chambers are a vital part of the Portal series. Thanks to the Security Cameras fixed onto the walls of Test Chambers at various points, GLaDOS can track a Test Subject's movements and progress. There are multiple Test Chambers throughout The Enrichment Centre. However, in Portal 2 they are instantly created by GLaDOS and Wheatley (using robotic arms carrying panels and combining them with other panels to form a ceiling, floor, and walls of a chamber) as one progresses through the tests. This new method of creation allows for an almost infinite amount of test chamber combinations within the Enrichment Centre. Upon entering a Test Chamber one acquires a bare (minimal) feeling, similar to a hospital with its sterile environment; this is due to the lighting used within chambers, and the colors of the panels as well.

Test Chamber Mechanics

Main article: Mechanics

Portal

See also: Portal

Portal 2

See also: Portal 2

List of Test Chambers

Portal Test Chambers

See also: Portal

Portal: Still Alive Test Chambers

See also: Portal: Still Alive

Portal 2 Test Chambers

See also: Portal 2

Portal 2 Co-op Test Chambers

See also: Co-op