Portal: Companion Collection: Difference between revisions

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Add the list of differences that I wrote for the VDC to this page too
 
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Additionally, the 14 bonus chambers seen in [[Portal: Still Alive]] are included in this version of Portal, being their first official appearance since the Xbox 360 version.
Additionally, the 14 bonus chambers seen in [[Portal: Still Alive]] are included in this version of Portal, being their first official appearance since the Xbox 360 version.
== Differences from other platforms ==
''See [[vdc:Portal Companion Collection|Valve Developer Community]] for an expanded version of this list which includes internal differences relevant to modders.''
=== Both games ===
* Gyro aiming support has been added. It is disabled by default, but can be enabled and customized in the controller options.
* All fonts (platform-dependent system fonts in Portal and Univers Condensed in Portal 2) have been replaced with Noto Sans, presumably for licensing reasons and/or improved non-English language support.
** This is ''not'' the default font used by the engine, it has been explicitly added in place of the original fonts.
* Both ports run at up to 1080p 60FPS when docked and 720p 60FPS in handheld/tabletop mode, compared to the original console versions' 720p 30FPS at all times.
* Achievement unlocks are indicated with in-game notifications, due to the Switch lacking system-level achievement support.
** Both games' achievement menus still list Xbox Gamerscore values, despite this being irrelevant on Switch.
=== Portal ===
* The menu system is the same one used on Xbox 360, PS3, and Nvidia Shield, rather than the updated Gamepad UI used on Steam Deck.
* Anti-aliasing - Support up to 4x MSAA (8x will cause black screen), and software AA. Portal on Switch uses 4x strength Software AA and no MSAA by default.
* The Portal: Still Alive bonus levels are included.
** They are accessed through a unique version of the Bonus Maps menu, which appears to simply be a copy of the New Game menu that loads an alternate set of chapters. This differs from both the PC Bonus Maps menu and the original Still Alive's "challenge maps" menu.
** The maps appear to have been recompiled with [[vdc:VRAD|fast lighting]], causing large dark shadows to appear around elevators, among other lighting errors.
** The unique "skull" button skin is not present, although the maps still attempt to call for it in the original locations.
** No other features or changes from Still Alive are present.
* The Transmission Recieved achievement and corresponding radios are present; they are not in other console versions. The achievement has a value of 0 Gamerscore.
* This game's achievement notification panel was already present on Xbox 360, where it was used to indicate achievement progress - the Switch version simply changes it to also appear when achievements are unlocked.
* The port completely lacks support for color correction. As a result, the game appears slightly washed out, and the lights don't flicker when GLaDOS' dialogue glitches out.
=== Portal 2 ===
* The [[Perpetual Testing Initiative]] is not present (like in other console versions), although its assets are.
* There is an in-game achievements menu, exclusive to this version of the game. It still lists Xbox Gamerscore values.
** The Talent Show achievement, which was not originally present on Xbox 360, has a value of 50 Gamerscore.
* Co-op can be played in splitscreen, online, or over local wireless. Online co-op requires a Nintendo Switch Online subscription.
* The co-op menu flow is different, first asking the player if they want to play online, splitscreen, or local wireless, then showing the standard/challenge mode selection if online is chosen. By comparison:
** Xbox and PS3 have this reversed, allowing challenge mode to be played in splitscreen or over LAN, which is not possible on PC/Switch.
** PC merges the splitscreen option directly into the standard/challenge mode selection dialog.
* Co-op progress is saved while playing in splitscreen; this also happens on other consoles, but not on PC.
* Portal 2's achievement notification panel appears to be entirely original. The sound effect played when an achievement is unlocked was previously unused in other versions of the game.
* When the game is being launched, a "LOADING..." box appears in the bottom-right, similar to the one seen in older Source games. This is completely absent and goes unused in other versions of the game.
* Graphics settings are lowered in specific levels to ensure consistent performance.


== Videos ==
== Videos ==

Latest revision as of 01:27, 16 August 2025

Portal: Companion Collection

Basic Information
Developer:
Publisher:

Valve Corporation

Released:

June 28th, 2022

Modes:

Single-player
Online Co-op
Shared/Split Screen Co-op

Ratings:
  • ESRB: T
  • PEGI: 12[2]
  • USK: 18[3]
Requirements:

TBA

Portal: Companion Collection is a collection that contains both Portal and Portal 2 released on the Nintendo Switch for digital via the Nintendo eShop or Physical via Play-Asia on June 28th, 2022 for US$19.99.[4] It was announced on February 9, 2022, during a Nintendo Direct presentation. It is developed by Valve Corporation in collaboration with Nvidia Lightspeed Studios.[1]

Portal: Companion Collection on the Nintendo Online Store.

The versions of the games featured in collection both include optional motion controls for aiming, via the built-in Joy-Con gyroscopes.

Additionally, the 14 bonus chambers seen in Portal: Still Alive are included in this version of Portal, being their first official appearance since the Xbox 360 version.

Differences from other platforms

See Valve Developer Community for an expanded version of this list which includes internal differences relevant to modders.

Both games

  • Gyro aiming support has been added. It is disabled by default, but can be enabled and customized in the controller options.
  • All fonts (platform-dependent system fonts in Portal and Univers Condensed in Portal 2) have been replaced with Noto Sans, presumably for licensing reasons and/or improved non-English language support.
    • This is not the default font used by the engine, it has been explicitly added in place of the original fonts.
  • Both ports run at up to 1080p 60FPS when docked and 720p 60FPS in handheld/tabletop mode, compared to the original console versions' 720p 30FPS at all times.
  • Achievement unlocks are indicated with in-game notifications, due to the Switch lacking system-level achievement support.
    • Both games' achievement menus still list Xbox Gamerscore values, despite this being irrelevant on Switch.

Portal

  • The menu system is the same one used on Xbox 360, PS3, and Nvidia Shield, rather than the updated Gamepad UI used on Steam Deck.
  • Anti-aliasing - Support up to 4x MSAA (8x will cause black screen), and software AA. Portal on Switch uses 4x strength Software AA and no MSAA by default.
  • The Portal: Still Alive bonus levels are included.
    • They are accessed through a unique version of the Bonus Maps menu, which appears to simply be a copy of the New Game menu that loads an alternate set of chapters. This differs from both the PC Bonus Maps menu and the original Still Alive's "challenge maps" menu.
    • The maps appear to have been recompiled with fast lighting, causing large dark shadows to appear around elevators, among other lighting errors.
    • The unique "skull" button skin is not present, although the maps still attempt to call for it in the original locations.
    • No other features or changes from Still Alive are present.
  • The Transmission Recieved achievement and corresponding radios are present; they are not in other console versions. The achievement has a value of 0 Gamerscore.
  • This game's achievement notification panel was already present on Xbox 360, where it was used to indicate achievement progress - the Switch version simply changes it to also appear when achievements are unlocked.
  • The port completely lacks support for color correction. As a result, the game appears slightly washed out, and the lights don't flicker when GLaDOS' dialogue glitches out.

Portal 2

  • The Perpetual Testing Initiative is not present (like in other console versions), although its assets are.
  • There is an in-game achievements menu, exclusive to this version of the game. It still lists Xbox Gamerscore values.
    • The Talent Show achievement, which was not originally present on Xbox 360, has a value of 50 Gamerscore.
  • Co-op can be played in splitscreen, online, or over local wireless. Online co-op requires a Nintendo Switch Online subscription.
  • The co-op menu flow is different, first asking the player if they want to play online, splitscreen, or local wireless, then showing the standard/challenge mode selection if online is chosen. By comparison:
    • Xbox and PS3 have this reversed, allowing challenge mode to be played in splitscreen or over LAN, which is not possible on PC/Switch.
    • PC merges the splitscreen option directly into the standard/challenge mode selection dialog.
  • Co-op progress is saved while playing in splitscreen; this also happens on other consoles, but not on PC.
  • Portal 2's achievement notification panel appears to be entirely original. The sound effect played when an achievement is unlocked was previously unused in other versions of the game.
  • When the game is being launched, a "LOADING..." box appears in the bottom-right, similar to the one seen in older Source games. This is completely absent and goes unused in other versions of the game.
  • Graphics settings are lowered in specific levels to ensure consistent performance.

Videos

References