Test Chambers: Difference between revisions

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== Test Chamber Mechanics ==
== Test Chamber Mechanics ==
Most Test Chambers will be composed with multiple '''mechanics''' and '''objects'''.
{{main|Mechanics}}


=== Portal ===
=== Portal ===
{{See also|Portal}}
{{See also|Portal}}
The new objects in ''Portal'' are used to increase the difficulty of the Test Chambers as the story progresses.
The new objects in ''Portal'' are used to increase the difficulty of the Test Chambers as the story progresses.
* [[Portals]] - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]]
* [[Portals]] - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]].
* [[Heavy Duty Super-Colliding Super Button]] - Activated by the use of cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]].
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]].
* [[Cube]] - Litteraly a cube used to activate Buttons ([[Cube#Weighted Storage Cube|Weighted Storage]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] & [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])
* [[Cube]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon.  ([[Cube#Weighted Storage Cube|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] & [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])
* [[Material Emancipation Grill]] - A grid put at the end of every chamber used to stop players from getting object out of the chamber. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]
* [[Material Emancipation Grill]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, or falls if not.  Introduced in '''[[A chapter]] (Find out which.)'''
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, and descends if unoccupied.  Introduced in '''[[A chapter]] (Find out which.)'''
* [[High Energy Pellet]] - An energy ball that needs to be put on his recepticle to power on some other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
* [[High Energy Pellet]] - An energy ball that needs to be put in its receptacle to power other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
* [[Turrets]] - Military grade turrets are area denial machine that shoot bullet at you when you enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].
* [[Turrets]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].


=== Portal 2 ===
=== Portal 2 ===

Revision as of 00:39, 13 May 2011

Test Chambers are a vital part of the Portal series. Thanks to the Security Cameras fixed onto the walls of Test Chambers at various points, GLaDOS can track a Test Subject's movements and progress. There are multiple Test Chambers throughout The Enrichment Centre. However, in Portal 2 they are instantly created by GLaDOS and Wheatley (using robotic arms carrying panels and combining them with other panels to form a ceiling, floor, and walls of a chamber) as one progresses through the tests. This new method of creation allows for an almost infinite amount of test chamber combinations within the Enrichment Centre. Upon entering a Test Chamber one acquires a bare (minimal) feeling, similar to a hospital with its sterile environment; this is due to the lighting used within chambers, and the colors of the panels as well.

Test Chamber Mechanics

Main article: Mechanics

Portal

See also: Portal

The new objects in Portal are used to increase the difficulty of the Test Chambers as the story progresses.

Portal 2

See also: Portal 2

In Portal 2, the new objects are there to diversify the gaming experience (diversifying the test chambers and the way of soving them) and change your perception of the chamber more than increase the difficulty.

List of Test Chambers

Portal Test Chambers

See also: Portal

Portal: Still Alive Test Chambers

See also: Portal: Still Alive

Portal 2 Test Chambers

See also: Portal 2

Portal 2 Co-op Test Chambers

See also: Co-op