Portal 2 Chapter 2 Test Chamber 5: Difference between revisions
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{{Test Chamber Infobox | |||
| title = Portal 2 Chapter 2 Test Chamber 5 | |||
| valve-title= Catapult Intro | |||
| map = sp_a2_catapult_intro.bsp | |||
| dirty = 1 | |||
| number = 05 | |||
| total = 22 | |||
| screenshot = Portal 2 Chapter 2 Test Chamber 05.png | |||
| icon1 = cube dispenser on | |||
| icon2 = cube button on | |||
| icon3 = cube hazard on | |||
| icon4 = player button | |||
| icon5 = water hazard on | |||
| icon6 = fling enter | |||
| icon7 = fling exit | |||
| icon8 = faith plate on | |||
| icon9 = turret hazard | |||
| icon10 = dirty water | |||
| previous = Portal 2 Chapter 2 Test Chamber 4 | |||
| next = Portal 2 Chapter 2 Test Chamber 6 | |||
}} | |||
This is the fourteenth level of the game, and takes place within a half-dilapidated Test Chamber. This level introduces the player to the [[Aerial Faith Plate]], and the way in which it can be used to circumvent hazards and catch objects. | |||
== Contents == | |||
=== Mechanics === | |||
* [[Weighted Storage Cube]] | |||
* [[Vital Apparatus Vent]] | |||
* [[Heavy Duty Super-Colliding Super Button]] | |||
* [[Pedestal Button]] | |||
* [[Aerial Faith Plate]] | |||
=== Characters === | |||
* [[Chell]] | |||
* [[GLaDOS]] | |||
=== Hazards === | |||
*[[Goo]] | |||
=== Locations === | |||
* ''Aperture Science Enrichment Center'' | |||
* ''Test Chamber 05 (GLaDOS)'' | |||
== Walkthrough == | |||
{{Spoiler|block=yes| | |||
*Use the [[Aerial Faith Plate]] to reach the other side of the chamber | |||
*Use the [[Switch|switch]] to release a [[Weighted Storage Cube]], observe how it is repeatedly launched by the Faith Plate in the middle of the chamber. | |||
*Use the Faith Plate to launch yourself towards the Cube in order to grab it; time yourself so that your trajectory intersects with that of the Cube's. | |||
*Once the Cube is obtained, use the Faith Plate to return to the exit door of the chamber. | |||
*Place the Cube on the [[Heavy Duty Super-Colliding Super Button]] and proceed into the [[Chamberlock]]. | |||
}} | |||
== Video walkthrough == | |||
{{walkthrough}} | |||
== Music == | |||
{{main|Portal 2 soundtrack}} | |||
{{Track|The Friendly Faith Plate}} | |||
{{TestChambersNav}} | |||
[[Category:Portal 2 chambers]] | |||
Latest revision as of 04:58, 13 June 2023
This is the fourteenth level of the game, and takes place within a half-dilapidated Test Chamber. This level introduces the player to the Aerial Faith Plate, and the way in which it can be used to circumvent hazards and catch objects.
Contents
Mechanics
- Weighted Storage Cube
- Vital Apparatus Vent
- Heavy Duty Super-Colliding Super Button
- Pedestal Button
- Aerial Faith Plate
Characters
Hazards
Locations
- Aperture Science Enrichment Center
- Test Chamber 05 (GLaDOS)
Walkthrough
- Use the Aerial Faith Plate to reach the other side of the chamber
- Use the switch to release a Weighted Storage Cube, observe how it is repeatedly launched by the Faith Plate in the middle of the chamber.
- Use the Faith Plate to launch yourself towards the Cube in order to grab it; time yourself so that your trajectory intersects with that of the Cube's.
- Once the Cube is obtained, use the Faith Plate to return to the exit door of the chamber.
- Place the Cube on the Heavy Duty Super-Colliding Super Button and proceed into the Chamberlock.
Video walkthrough
Music
Main article: Portal 2 soundtrack
The Friendly Faith Plate by Aperture Science Psychoacoustics Laboratory [2:59] | Download | Play