Portal 2 Chapter 2 Test Chamber 6: Difference between revisions

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{{stub}}
{{stub}}


{{Test Chamber Infobox
{{Chamber infobox
  | title     = Portal 2 Chapter 2 Test Chamber 6
| title       = Portal 2 Chapter 2 Test Chamber 6
  | valve-title= Trust Fling
| valve-title = Trust Fling
  | map       = sp_a2_trust_fling.bsp
| map         = sp_a2_trust_fling.bsp
  | dirty     = 1
| dirty       = 1
  | number     = 06
| number     = 06
  | total     = 22
| total       = 22
  | screenshot = Portal 2 Chapter 2 Test Chamber 06.png
| screenshot = Portal 2 Chapter 2 Test Chamber 06.png
  | icon1     = cube dispenser on
| icon1       = cube dispenser on
  | icon2     = cube button on
| icon2       = cube button on
  | icon3     = cube hazard on
| icon3       = cube hazard on
  | icon4     = player button
| icon4       = player button
  | icon5     = water hazard on
| icon5       = water hazard on
  | icon6     = fling enter
| icon6       = fling enter
  | icon7     = fling exit
| icon7       = fling exit
  | icon8     = faith plate on
| icon8       = faith plate on
  | icon9     = turret hazard
| icon9       = turret hazard
  | icon10     = dirty water
| icon10     = dirty water
  | previous   = Portal 2 Chapter 2 Test Chamber 5
| previous   = Portal 2 Chapter 2 Test Chamber 5
  | next       = Portal 2 Chapter 2 Test Chamber 7
| next       = Portal 2 Chapter 2 Test Chamber 7
}}
}}
This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of the Rat Man's [[dens]].}}
This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of Doug Rattman's [[dens]].}}


== Hazards ==
== Contents ==
 
=== Mechanics ===
* [[Weighted Storage Cube]]
* [[Vital Apparatus Vent]]
* [[Heavy Duty Super-Colliding Super Button]]
* [[Pedestal Button]]
* [[Aerial Faith Plate]]
* [[Flinging]]
* Light Strip (pink, white)
=== Characters ===
* [[Chell]]
* [[GLaDOS]]
 
=== Hazards ===
*[[Goo]]
*[[Goo]]


== Useful Items ==
=== Locations ===
*[[Aerial Faith Plate]]
 
*Switch
* ''Aperture Science Enrichment Center''
*[[Weighted Storage Cube]]
* ''Test Chamber 06 (GLaDOS)''
*[[Heavy Duty Super-Colliding Super Button]]


== Walkthrough ==
== Walkthrough ==
Line 41: Line 54:
*The exit door will now open, proceed into the [[Chamberlock]].
*The exit door will now open, proceed into the [[Chamberlock]].


It is also possible to solve the chamber by activating the button with an Edgeless Safety Cube that GLaDOS drops as part of the garbage pile. But this can only be achieved once and the original solution is more recommended.
It is also possible to solve the chamber by activating the button with an [[Edgeless Safety Cube]] that GLaDOS drops as part of the garbage pile. But this can only be achieved once and the original solution is more recommended. Additionally, another method of solving the puzzle is to place an exit portal on the far wall to the right of the Heavy Duty Super-Colliding Super Button (the same wall that the entrance door is on), and the cube will land on the button if the portal is placed correctly. This will also grant the "Drop Box" achievement.
}}
}}


Line 54: Line 67:
== Music ==
== Music ==
{{main|Portal 2 soundtrack}}
{{main|Portal 2 soundtrack}}
{{Track|15 Acres of Broken Glass}}
* {{Track|15 Acres of Broken Glass}}
{{Track|Ghost of Rattman}}
* {{Track|Ghost of Rattman}}


== Gallery ==
== Gallery ==
Line 67: Line 80:
}}
}}


==Layout==
===Test Chamber 06===
[[Image:Portal 2 Chapter 2 Test Chamber 6 overview.png|left|300px|Test Chamber 06]]
This test involves more advanced use of [[Aerial Faith Plate]]s. The main objective is to use the momentum of the Faith Plates to put a [[Weighted Storage Cube]] on a [[Heavy-Duty Super-Colliding Super Button|button]] on a ledge.
Before the [[Weighted Storage Cube]] can be received through the [[Vital Apparatus Vent]], several items from [[Portal]], from later areas or from the co-op campaign drop out, including a chair, a Defective Turret, two Edgeless Safety Cubes, a working radio, a water bottle, and a CD or disc. Unlike previous encountered radios, the radio in this chamber plays [[Still Alive (song)|Still Alive]], like the radios in Portal. Getting the radio to the Ratmann Den in the chamber causes it to play a hidden transmission, which unlocks the Final Transmission achievement.
Getting the Weighted Storage Cube onto the button without touching it will unlock the Drop Box achievement.
{{TestChambersNav}}
[[Category:Portal 2 chambers]]
==Layout==
===Test Chamber 06===
[[Image:Portal 2 Chapter 2 Test Chamber 6 overview.png|left|300px|Test Chamber 06]]
This test involves more advanced use of [[Aerial Faith Plates]]. The main objective is to use the momentum of the Faith Plates to put a [[Weighted Storage Cube]] on a [[Heavy-Duty Super-Colliding Super Button|button]] on a ledge.
Before the [[Weighted Storage Cube]] can be received through the [[Vital Apparatus Vent]], several items from [[Portal]], from later areas or from the co-op campaign drop out, including a chair, a Defective Turret, two Edgeless Safety Cubes, a working radio, a water bottle, and a CD or disc. Unlike previous encountered radios, the radio in this chamber plays [[Still Alive (song)|Still Alive]], like the radios in Portal. Getting the radio to the Ratmann Den in the chamber causes it to play a hidden transmission, which unlocks the Final Transmission achievement.
Getting the Weighted Storage Cube onto the button without touching it will unlock the Drop Box achievement.
{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal 2 chambers]]
[[Category:Portal 2 chambers]]

Latest revision as of 15:00, 13 June 2024


Portal 2 Chapter 2 Test Chamber 6
sp_a2_trust_fling.bsp Trust Fling

Chamber number 0.pngChamber number 6.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 6.pngChamber progress slash.pngChamber progress 2.pngChamber progress 2.png


Portal 2 Chapter 2 Test Chamber 06.png
Chamber icon cube dispenser on.pngChamber icon cube button on.pngChamber icon cube hazard on.pngChamber icon player button.pngChamber icon water hazard on.png
Chamber icon fling enter.pngChamber icon fling exit.pngChamber icon faith plate on.pngChamber icon turret hazard.pngChamber icon dirty water.png

This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using Aerial Faith Plate, particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with Portals in order to allow the player to gain access to areas that would otherwise be beyond reach. The Test Chamber also features one of Doug Rattman's dens.

Contents

Mechanics

Characters

Hazards

Locations

  • Aperture Science Enrichment Center
  • Test Chamber 06 (GLaDOS)

Walkthrough

  • Walk towards the left of the chamber, then look back to the right to spot two angled portal-conductive surfaces. Place a portal on each platform.
  • Walk back to the entrance of the chamber and use the Faith Plate there.
  • Once at the destination, press the switch to release garbage onto the initial Aerial Faith Plate. When instructed, press the button again to release a Weighted Storage Cube. While facing the direction of the switch, note the Heavy Duty Super-Colliding Super Button to the bottom left.
  • When the Cube arrives, place it on the Button by placing a portal above the Button, and then dropping the Cube through the portal.
  • The exit door will now open, proceed into the Chamberlock.

It is also possible to solve the chamber by activating the button with an Edgeless Safety Cube that GLaDOS drops as part of the garbage pile. But this can only be achieved once and the original solution is more recommended. Additionally, another method of solving the puzzle is to place an exit portal on the far wall to the right of the Heavy Duty Super-Colliding Super Button (the same wall that the entrance door is on), and the cube will land on the button if the portal is placed correctly. This will also grant the "Drop Box" achievement.

Video walkthrough

Download Download demo file

Related achievements

Final Transmission
Final Transmission
Find the hidden signal in one of the Rat Man's dens
Drop Box
Drop Box
Place a cube on a button without touching the cube
Pturretdactyl
Pturretdactyl
Use an Aerial Faith Plate to launch a turret

Music

Main article: Portal 2 soundtrack
  • 15 Acres of Broken Glass by Aperture Science Psychoacoustics Laboratory [4:59] | Download Download | Play icon.png Play
  • Ghost of Rattman by Aperture Science Psychoacoustics Laboratory [4:06] | Download Download | Play icon.png Play

Gallery