Portal: Still Alive Test Chamber 3 (Bonus): Difference between revisions

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Enhanced video strategies
 
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{{stub}}
{{stub}}
{{needimage}}
{{Chamber infobox
{{Chamber infobox
   | title      = Still Alive 03
   | title      = Still Alive 03
   | map        = stillalive_3
   | map        = stillalive_3.bsp
   | number    = 03
   | number    = 03
   | total      = 14
   | total      = 14
   | screenshot =  
   | screenshot = Still Alive 03.png
   | icon1      = empty
   | icon1      = zap camp
   | icon2      = cube hazard on
   | icon2      = cube hazard on
   | icon3      = pellet hazard
   | icon3      = pellet hazard
   | icon4      = pellet catcher
   | icon4      = pellet catcher
   | icon5      = water hazard
   | icon5      = water hazard
   | icon6      = empty
   | icon6      = put a portal bellow
   | icon7      = laser field
   | icon7      = still alive laser field
   | icon8      = turret hazard
   | icon8      = turret hazard
   | icon9      = crusher hazard
   | icon9      = crusher hazard
Line 21: Line 20:
}}
}}
This test chamber is the third bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.
This test chamber is the third bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.
=== Mechanics ===
* [[Weighted Storage Cube]] ''(Skull version)''
* [[Vital Apparatus Vent]]
* [[Pedestal Button]] ''(Skull version)''
* [[Emancipation Grill]]
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button ''(H.D.S.C.S.B)'']]
* [[Victory Lift]]
* Door ''(test chamber)''


== Hazards ==
== Hazards ==
* [[Weighted Storage Cube|Cube Hazard]]
* [[Weighted Storage Cube| Getting hit with a cube]]


== Walkthrough ==
== Walkthrough ==
Line 42: Line 50:


== Video walkthrough ==
== Video walkthrough ==
* To do
{{youtube|suuSfy-FZk4|hd=on}}


== Trivia ==
== Trivia ==
Line 49: Line 57:
== Award requirements (challenge mode) ==
== Award requirements (challenge mode) ==
{{Bonus goals|8|5|2|205|130|60|110|60|45}}
{{Bonus goals|8|5|2|205|130|60|110|60|45}}
== Video strategies (challenge mode) ==
=== Portals challenge ===
{{youtube|mWmczai9BKo|hd=on}}
=== Steps challenge ===
{{youtube|gvXXBBHxCZ4|hd=on}}
=== Time challenge ===
{{youtube|oze5DV5DXAc|hd=on}}
{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal: Still Alive chambers]]
[[Category:Portal: Still Alive chambers]]

Latest revision as of 22:57, 6 August 2023

Still Alive 03
stillalive_3.bsp





This test chamber is the third bonus level of the game. It is based off a level from Portal: The Flash Version MapPack. The challenges of this level are unlocked when the test chamber is completed once.

Mechanics

Hazards

Walkthrough

  • Proceed through the corridor and through the door on your right.
  • Go through the door to the right and shoot a portal on the wall near the second closed door.
  • Go back to the first area and shoot the other portal near the button.
  • Press the button, then quickly run through the portal and through the now open door.
  • Use the Victory Lift to reach the corridor above. Proceed into the next part of the chamber.
  • Go through the fizzler on the left and shoot a portal through the glass hole into the first area.
  • Place the other portal on the portal surface towards the back of the room. Go through and grab the cube.
  • Go back through the portal and use the cube to climb up the ledges next to the portal surface.
  • Place the cube on the button.
  • Jump back down the ledge and shoot a portal through the door opened by the button.
  • Go through your other portal into this room.
  • Shoot a portal through the glass hole into the first area. Go through the portal
  • Press the button to spawn a new cube, and bring it back through the portal. Place it on the button.
  • Go back through the portal and proceed to the exit.

Video walkthrough

Trivia

  • There is a glitch allowing the player to obtain a theoretically infinite number of cubes.

Award requirements (challenge mode)

Portals Steps Time
Bronze Silver Gold Bronze Silver Gold Bronze Silver Gold
8 Portals 5 Portals 2 Portals 205 Steps 130 Steps 60 Steps 110 Seconds 60 Seconds 45 Seconds

Video strategies (challenge mode)

Portals challenge

Steps challenge

Time challenge