Portal 2 Chapter 1 Introduction: Difference between revisions

From the Portal Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{stub}}
{{Chamber infobox
{{Chamber infobox
   | title      = Portal 2 Chapter 1 Introduction
   | title      = Portal 2 Chapter 1 Introduction
Line 4: Line 6:
   | map        = sp_a1_intro1.bsp
   | map        = sp_a1_intro1.bsp
   | dirty      = 1
   | dirty      = 1
   | screenshot = Portal 2 Chapter 1 Introduction cube button.jpg
   | screenshot = Portal 2 Chapter 1 Introduction cube button.png
   | noprogress = true
   | noprogress = true
   | total      = 19
   | total      = 19
Line 21: Line 23:
}}
}}


This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science Extended Relaxation Center]], and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].
 
== Contents ==


== Mechanics ==
=== Mechanics ===
* [[Heavy Duty Super-Colliding Super Button]]
* [[Heavy Duty Super-Colliding Super Button]]
* [[Weighted Storage Cube]]
* [[Weighted Storage Cube]]
Line 32: Line 36:
*[[Portals]] ''(blue & orange)''
*[[Portals]] ''(blue & orange)''


== Characters ==
=== Characters ===
*[[Announcer]]
*[[Announcer]]
*[[Chell]]
*[[Chell]]
*[[Wheatley]]
*[[Wheatley]]


== Objective ==
=== Objective ===
* Complete the decayed test shaft (Test Chamber 00)
* Complete the decayed test shaft (Test Chamber 00)


Line 43: Line 47:
* None
* None


== Locations ==
=== Locations ===
 
* ''Aperture Science Enrichment Center''
* ''Aperture Science Enrichment Center''
* ''Aperture Science Relaxation Chamber''
* ''Aperture Science Relaxation Chamber''
Line 50: Line 55:
* ''Test Chamber 00 (Dilapidated)''
* ''Test Chamber 00 (Dilapidated)''


== Asethetics ==
=== Asethetics ===


* Overgrown
* Overgrown
Line 67: Line 72:
{{walkthrough}}
{{walkthrough}}


==Notes==
== Related achievements ==
{{Spoiler|block=yes|
{{Show achievement|Portal 2|Wake Up Call|width=50%}}
* It's unclear how exactly a trigger for ''Look up'' works but it's hard to trigger it with sensitivity 0.01. It's quite easy to trigger it with sensitivity 0.1!
 
}}
== Music ==
{{main|Portal 2 soundtrack}}
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}}


== Gallery ==
== Gallery ==
{{Spoiler|block=yes|
{{Gallery
{{Gallery
|width=192
|width=192
Line 82: Line 88:
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2.
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2.
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault.  
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault.  
|File:Sp a1 intro10001.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (1/3).
|File:Portal 2 Chapter 1 Introduction.png|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The relaxation vault before degradation.  
|File:Sp a1 intro10002.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (2/3).
|File:Sp a1 intro10004.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (3/3).
}}
}}
}}
== Music ==
{{main|Portal 2 soundtrack}}
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}}


==Trivia==
==Trivia==
Line 99: Line 98:
|height=108
|height=108
|lines=1
|lines=1
|File:Sp a1 intro10003.jpg|alt1=Painting during first wakeup|Painting during first wakeup.
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.
}}
}}
Line 106: Line 105:
<references/>
<references/>


== Related achievements ==
{{Show achievement|Portal 2|Wake Up Call|width=50%}}


{{stub}}


{{TestChambersNav}}
[[Category:Portal 2 chambers]]
[[Category:Portal 2 chambers]]

Revision as of 20:31, 9 June 2023


Portal 2 Chapter 1 Introduction
sp_a1_intro1.bsp Container Ride

Chamber number 0.pngChamber number 0.png


Test Chamber Infobox previous disabled.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 0.pngChamber progress slash.pngChamber progress 1.pngChamber progress 9.png

Portal 2 Chapter 1 Introduction cube button.png
Chamber icon cube dispenser on.pngChamber icon cube button on.pngChamber icon cube hazard on.pngChamber icon player button.pngChamber icon water hazard.png
Chamber icon fling enter.pngChamber icon fling exit.pngChamber icon turret hazard.pngChamber icon dirty water.pngChamber icon blades hazard.png

This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an Aperture Science Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. The player is also introduced to both the Announcer and Wheatley at this time. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to Portals, as well as the Weighted Storage Cube and the way in which it interacts with Heavy Duty Super-Colliding Super Button. When the first Test Chamber has been completed, the player will encounter the Emancipation Grill and exit through the Chamberlock.

Contents

Mechanics

Characters

Objective

  • Complete the decayed test shaft (Test Chamber 00)

Hazards

  • None

Locations

  • Aperture Science Enrichment Center
  • Aperture Science Relaxation Chamber
  • Aperture Science Extended Relaxation Center
  • Aperture Science Relaxation Vault
  • Test Chamber 00 (Dilapidated)

Asethetics

  • Overgrown

Walkthrough

  • The Announcer will tell you to look up, look down, look at art, and return to your bed. Do these things.
  • When awoken by the Announcer for the second time, walk towards the door to allow Wheatley to enter.
  • Follow Wheatley's instructions and wait for him to transport the room to the 'Docking Station'.
  • Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.
  • Walk through the door, then place the Weighted Storage Cube onto the Heavy Duty Super-Colliding Super Button in order to open the exit door.
  • Proceed through the Chamberlock and into the elevator.

Video walkthrough

Download Download demo file

Related achievements

Wake Up Call
Wake Up Call
Survive the manual override

Music

Main article: Portal 2 soundtrack

The Courtesy Call by Aperture Science Psychoacoustics Laboratory [3:37] | Download Download | Play icon.png Play
Technical Difficulties by Aperture Science Psychoacoustics Laboratory [3:21] | Download Download | Play icon.png Play

Gallery

Trivia

  • The painting Chell is instructed to observe changes[1] between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.[2]
  • During the early phases of Portal 2's development, the Relaxation Vault was to resemble an island, as seen above.

References