Portal 2 Chapter 2 Test Chamber 5
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This is the fourteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to the Aerial Faith Plate, and the way in which it can be used to circumvent hazards and catch objects.
Hazards
Walkthrough
- Use the Aerial Faith Plate to reach the other side of the chamber
- Use the switch to release a Weighted Storage Cube, observe how it is repeatedly launched by the Faith Plate in the middle of the chamber.
- Use the Faith Plate to launch yourself towards the Cube in order to grab it; time yourself so that your trajectory intersects with that of the Cube's.
- Once the Cube is obtained, use the Faith Plate to return to the exit door of the chamber.
- Place the Cube on the Heavy Duty Super-Colliding Super Button and proceed into the Chamberlock.
Video walkthrough
Music
Main article: Portal 2 soundtrack
The Friendly Faith Plate by Aperture Science Psychoacoustics Laboratory [2:59] | Download | Play
Layout
Test Chamber 05
Introduces the Aerial Faith Plate testing element. GLaDOS claims that they were invented to see "how well Test Subjects could solve problems whilst being catapulted into space." The results showed "they could not." (ironically, the scenario was actually the reason for the Excursion Funnel being invented.) After the test, GLaDOS states that Chell's air supply is actually "freshened" carbon dioxide.