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Portal 2 Chapter 3 Test Chamber 13
sp_a2_turret_intro.bsp Turret Intro
This is the twenty-second level of the game, and is set within a dilapidated Test Chamber. This level reintroduces the player to Turrets , and the way in which they can be disabled through direct interaction, or by using a Weighted Storage Cube .
Contents
Mechanics
Characters
Objective
Complete GLaDOS' Test Shaft (Test Chamber 13)
Hazards
Walkthrough
Pick up the Turret in front of you and throw it sideways to disable it.
Look around the corner and fire a portal on the wall behind the second turret. Then place the other portal on the wall next to you.
Lift the turret through the portal and disable it by putting it sideways on the floor.
Go to the corner where the turret was and go to the right.
Place a portal under the third turret and it will fall through and be disabled.
Go where the third turret used to be and then go up the stairs.
Shoot a portal above the nearest turret and the other one under the Weighted Storage Cube on the floor in front of you.
Do the same to the other turret.
Pick up the last Storage Cube and carry it to the other side of the glass.
Go around the corner and use the Storage Cube as a shield when knocking over the remaining three turrets from closest to the furthest.
When all of the turrets are disabled, place the Storage Cube on the button .
Go in the Chamberlock and jump down from the catwalk.
Walk to the catwalk on the left and through the door.
Video walkthrough
Download demo file
Music
I'm Different by Aperture Science Psychoacoustics Laboratory [4:28] | Download | Play
Gallery
An overview of the Test Chamber. An overview of the Test Chamber.
Another view. Another view.
Another view. Another view.