Portal: Still Alive Test Chamber 1 (Bonus): Difference between revisions
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== Ambiance == | == Ambiance == | ||
The level feel really eerie with the mesh of the lighting on the starting rooms' ceiling and the rusty walls bring some oldness to the level. While you are on the moving platform, observing your surroundings is a crutial part of feeling lonely in the level and in the other bonus maps. The other room feels cramped and claustrophobic and it makes the perfect combo of the clinic-based look of the original game and the loneliness it produces. Every elevator room or hallway is sometimes | The level feel really eerie with the mesh of the lighting on the starting rooms' ceiling and the rusty walls bring some oldness to the level. While you are on the moving platform, observing your surroundings is a crutial part of feeling lonely in the level and in the other bonus maps. The other room feels cramped and claustrophobic and it makes the perfect combo of the clinic-based look of the original game and the loneliness it produces. Every elevator room or hallway is sometimes small or huge - it depends on the level. | ||
== Video walkthrough == | == Video walkthrough == |
Revision as of 11:41, 7 November 2021
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
This test chamber is the first bonus level of the game. It is based off a level from Portal: The Flash Version MapPack. The challenges of this level are unlocked when the test chamber is completed once.
Hazards
Walkthrough
- Proceed to the door on your left and pass through it.
- Use the Unstationary Scaffold to cross the room and stay on the button to open the door.
- Shoot a portal in the room after the door, and then go back to the test chamber's entrance using the Unstationary Scaffold again. Place the other portal anywhere in the entrance and pass through.
- Place the first portal in front of the vertical door, and fire the other where the High Energy Pellet is bouncing.
- When the pellet is on the vertical door side, place the place portal as the previous next to the button, and then go quickly through the first portal.
- Go to the button quickly and stay onto to keep the vertical door open. Wait for the pellet to reach the Catcher.
- Go to the Chamberlock.
Ambiance
The level feel really eerie with the mesh of the lighting on the starting rooms' ceiling and the rusty walls bring some oldness to the level. While you are on the moving platform, observing your surroundings is a crutial part of feeling lonely in the level and in the other bonus maps. The other room feels cramped and claustrophobic and it makes the perfect combo of the clinic-based look of the original game and the loneliness it produces. Every elevator room or hallway is sometimes small or huge - it depends on the level.
Video walkthrough
Award requirements (challenge mode)
Portals | Steps | Time | ||||||
---|---|---|---|---|---|---|---|---|
Bronze | Silver | Gold | Bronze | Silver | Gold | Bronze | Silver | Gold |
7 Portals | 4 Portals | 3 Portals | 45 Steps | 25 Steps | 18 Steps | 90 Seconds | 40 Seconds | 30 Seconds |