Portal 2 Chapter 2 Test Chamber 5: Difference between revisions

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This is the fourteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to the [[Aerial Faith Plate]], and the way in which it can be used to circumvent hazards.
This is the fourteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to the [[Aerial Faith Plate]], and the way in which it can be used to circumvent hazards and catch objects.


== Hazards ==
== Hazards ==

Revision as of 01:31, 1 August 2021

Chapter 2 - Test Chamber 05
sp_a2_catapult_intro.bsp Catapult Intro





This is the fourteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to the Aerial Faith Plate, and the way in which it can be used to circumvent hazards and catch objects.

Hazards

Walkthrough

  • Use the Aerial Faith Plate to reach the other side of the chamber
  • Use the switch to release a Weighted Storage Cube, observe how it is repeatedly launched by the Faith Plate in the middle of the chamber.
  • Use the Faith Plate to launch yourself towards the Cube in order to grab it; time yourself so that your trajectory intersects with that of the Cube's.
  • Once the Cube is obtained, use the Faith Plate to return to the exit door of the chamber.
  • Place the Cube on the Heavy Duty Super-Colliding Super Button and proceed into the Chamberlock.

Video walkthrough

Download Download demo file

Music

Main article: Portal 2 soundtrack

The Friendly Faith Plate by Aperture Science Psychoacoustics Laboratory [2:59] | Download Download | Play