Portal 2 Chapter 2 Test Chamber 6: Difference between revisions

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This is the sixteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of the Rat Man's [[dens]].}}
This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of the Rat Man's [[dens]].}}


== Hazards ==
== Hazards ==

Revision as of 18:06, 11 August 2015


Chapter 2 - Test Chamber 06
sp_a2_trust_fling.bsp Trust Fling

Chamber number 0.pngChamber number 6.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 6.pngChamber progress slash.pngChamber progress 2.pngChamber progress 2.png


Portal 2 Chapter 2 Test Chamber 06.png
Chamber icon cube dispenser on.pngChamber icon cube button on.pngChamber icon cube hazard on.pngChamber icon player button.pngChamber icon water hazard on.png
Chamber icon fling enter.pngChamber icon fling exit.pngChamber icon faith plate on.pngChamber icon turret hazard.pngChamber icon dirty water.png

This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using Aerial Faith Plate, particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with Portals in order to allow the player to gain access to areas that would otherwise be beyond reach. The Test Chamber also features one of the Rat Man's dens.

Hazards

Useful Items

Walkthrough

  • Walk towards the left of the chamber, then look back to the right to spot two angled portal-conductive surfaces. Place a portal on each platform.
  • Walk back to the entrance of the chamber and use the Faith Plate there.
  • Once at the destination, press the switch to release garbage onto the initial Aerial Faith Plate. When instructed, press the button again to release a Weighted Storage Cube. While facing the direction of the switch, note the Heavy Duty Super-Colliding Super Button to the bottom left.
  • When the Cube arrives, place it on the Button by placing a portal above the Button, and then dropping the Cube through the portal.
  • The exit door will now open, proceed into the Chamberlock.

Video walkthrough

Download Download demo file

Related achievements

Final Transmission
Final Transmission
Find the hidden signal in one of the Rat Man's dens
Drop Box
Drop Box
Place a cube on a button without touching the cube
Pturretdactyl
Pturretdactyl
Use an Aerial Faith Plate to launch a turret

Music

Main article: Portal 2 soundtrack

15 Acres of Broken Glass by Aperture Science Psychoacoustics Laboratory [4:59] | Download Download | Play icon.png Play Ghost of Rattman by Aperture Science Psychoacoustics Laboratory [4:06] | Download Download | Play icon.png Play

Gallery