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Portal 2 Chapter 1 Introduction: Difference between revisions

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m Added "the" behind Heavy Duty Super-Colliding Super Button.
 
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{{Chamber infobox
{{Chamber infobox
   | title      = Portal 2 Chapter 1 Introduction
   | title      = Introduction
   | valve-title= Container Ride
   | valve-title= Container Ride
   | map        = sp_a1_intro1.bsp
   | map        = sp_a1_intro1.bsp
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}}
}}


This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science Extended Relaxation Center]], and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science Extended Relaxation Center]], and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with the [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].


== Mechanics ==
== Mechanics ==
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== Characters ==
== Characters ==
{{Spoiler|block=yes|
*[[Announcer]].
*[[Announcer]].
*[[Chell]].
*[[Chell]].
*[[Wheatley]].
*[[Wheatley]].
}}


== Objective ==
== Objective ==
* Complete the decayed test shaft (Test Chamber 00)
* Complete the decayed test shaft (Test Chamber 00)


=== Hazards ===
== Hazards ==
* None
None.<!--Doble check for [[doors]]-->


== Locations ==
== Locations ==
* ''Aperture Science Enrichment Center''
* ''Aperture Science Enrichment Center''.
* ''Aperture Science Relaxation Chamber''
* ''Aperture Science Relaxation Chamber''.
* ''Aperture Science Extended Relaxation Center''
* ''Aperture Science Extended Relaxation Center''.
* ''Aperture Science Relaxation Vault''
* ''Aperture Science Relaxation Vault''.
* ''Test Chamber 00 (Dilapidated)''
* ''Test Chamber 00 (Dilapidated)''.


== Asethetics ==
== Asethetics ==
 
* [[Overgrown]].
* Overgrown


== Walkthrough ==
== Walkthrough ==
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==Notes==
==Notes==
{{Spoiler|block=yes|
{{Spoiler|block=yes|
* It's unclear how exactly a trigger for ''Look up'' works but it's hard to trigger it with sensitivity 0.01. It's quite easy to trigger it with sensitivity 0.1!
* It's unclear how exactly a trigger for ''Look up'' works but it's hard to trigger it with [[sensitivity]] 0.01. It's quite easy to trigger it with sensitivity 0.1!
}}
}}


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|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2.
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2.
|File:Portal 2 Chapter 1 Introduction test chamber PreRelease.jpg|alt3=The Relaxation Vault in Portal 2|Ditto, pre-release.
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault.  
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault.  
|File:Sp a1 intro10001.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (1/3).
|File:Sp a1 intro10001.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (1/3).
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==Trivia==
==Trivia==
* The painting Chell is instructed to observe changes<ref>https://www.reddit.com/r/Portal/comments/gydjz</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref>
* The painting Chell is instructed to observe changes<ref>https://www.reddit.com/r/Portal/comments/gydjz</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref>
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above.  
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above.
* As pointed out in the [[Portal 2 developer commentary|Developer commentary]], when Chell wakes up in the dilapidated relaxation chamber, the player is actually in a hidden room with collision, and their view is projected from the chamber itself. (Keen listeners will notice a UI sound coming from this hidden room when the game prompts them to "Jump" or "Say apple".) This is so that the pre-simulated destruction the container sustains as Wheatley moves it does not have to worry about the player interfering. When the music ends and the dust settles, the player is teleported to where Wheatley is so that they can continue onward.
{{Spoiler|block=yes|
{{Gallery
{{Gallery
|width=200
|width=200
|height=108
|height=108
|lines=1
|lines=1
|File:Sp a1 intro10003.jpg|alt1=Painting during first wakeup|Painting during first wakeup.
|File:Sp a1 intro10003.jpg|alt1=Painting after first wakeup|Painting after first wakeup.
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting after second wakeup|Painting after second wakeup.
}}
}}
}}


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{{Show achievement|Portal 2|Wake Up Call|width=50%}}
{{Show achievement|Portal 2|Wake Up Call|width=50%}}


{{stub}}
<!--Is this still a stub?{{stub}}-->
{{Template:TestChambersNav}}


[[Category:Portal 2 chambers]]
[[Category:Portal 2 single-player Test Chambers]]