This is the sixteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. The Test Chamber also features one of the Rat Man's [[dens]].
This is the sixteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of the Rat Man's [[dens]].}}
== Hazards ==
== Hazards ==
Revision as of 02:08, 2 September 2011
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Chapter 2 - Test Chamber 06
sp_a2_trust_fling.bsp
This is the sixteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using Aerial Faith Plate, particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with Portals in order to allow the player to gain access to areas that would otherwise be beyond reach. The Test Chamber also features one of the Rat Man's dens.
15 Acres of Broken Glass by Aperture Science Psychoacoustics Laboratory [4:59] | Download| PlayGhost of Rattman by Aperture Science Psychoacoustics Laboratory [4:06] | Download| Play