156
edits
m (→Gallery) |
m (→Trivia) |
||
(29 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{Old Aperture infobox | {{Old Aperture infobox | ||
| map = sp_a3_00.bsp | | valve-title = Long Fall - Underground | ||
| screenshot = Portal 2 Chapter 6 The Pit.png | |||
| map = sp_a3_00.bsp \ sp_a3_01.bsp | |||
}} | }} | ||
This is the thirty- | This is the thirty-sixth level of the game and the first part of Chapter 6. It is set within the ruins of the old [[Aperture Science]] Enrichment Center. This level does not feature any significant [[Portals|Portal]]-based challenges. | ||
== Contents == | |||
=== Mechanics === | |||
* [[Circuit Breaker]] | |||
* Door ''(push-bar, gateway)'' | |||
* Catwalk ''(old)'' | |||
=== Hazards === | |||
* None | * None | ||
=== Characters === | |||
* [[Chell]] | |||
* [[GLaDOS]] | |||
* [[Bird]] | |||
=== Locations === | |||
* ''Main Vault'' | |||
* ''Destroyed Area'' | |||
=== Objective === | |||
* Go through Old Aperture and plug GLaDOS in Chell's portal gun. | |||
== Walkthrough == | == Walkthrough == | ||
Line 28: | Line 53: | ||
*Push the button, go through the portal and push the other button to open the door before the countdown ends. | *Push the button, go through the portal and push the other button to open the door before the countdown ends. | ||
*Proceed to the door that you just opened and open a normal door on the wall and go inside. | *Proceed to the door that you just opened and open a normal door on the wall and go inside. | ||
}} | |||
== Trivia == | |||
*The Pit is divided into 11 parts. The player is teleported into each of them when falling. PotatOS and the falling elevator car are actually floating outside of the 11 shafts that make up the map, looping a falling animation. | |||
*More precisely, the player is locked inside a small box to prevent lateral movement, and their viewport is placed inside the shaft(s), and it is this viewpoint that falls/teleports. | |||
**This technique is similar to what is used for the container ride in the [[Portal 2 Chapter 1 Introduction|Introduction]], where the player is in a hidden room for collision, and their viewport is in the relaxation chamber that has a pre-calculated destruction simulated. | |||
{{Gallery | |||
|lines = 2 | |||
|height = 110 | |||
|width = 210 | |||
|File:Sp a3 00 hammer.png|alt1=W|sp_a3_00 opened in Hammer World Editor | |||
}} | }} | ||
Line 35: | Line 71: | ||
== Gallery == | == Gallery == | ||
{{Gallery | {{Gallery | ||
|lines = | |lines = 2 | ||
|height = 110 | |height = 110 | ||
|width = 210 | |width = 210 | ||
|File:TartarosConcept01.jpg|alt1=W| | |File:TartarosConcept01.jpg|alt1=W|First concept art of the Tartaros 09 area | ||
|File:TartarosConcept02.jpg|alt1=W| | |File:TartarosConcept02.jpg|alt1=W|Second concept art of the Tartaros 09 area | ||
|File:BottomlessPit.jpg|alt1=W|Third concept art of the Tartaros 09 area | |||
}} | }} | ||
edits