Portal 2 Chapter 2 Test Chamber 1: Difference between revisions

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{{Test Chamber Infobox
{{Test Chamber Infobox
   | title      = Chapter 2 - Test Chamber 01
   | title      = Portal 2 Chapter 2 Test Chamber 1
  | valve-title= Laser Intro
   | map        = sp_a2_laser_intro.bsp
   | map        = sp_a2_laser_intro.bsp
  | dirty      = 1
   | number    = 01
   | number    = 01
   | total      = 22
   | total      = 22
Line 15: Line 17:
   | icon9      = laser hazard
   | icon9      = laser hazard
   | icon10    = dirty water
   | icon10    = dirty water
   | next      = Portal 2 Chapter 2 Test Chamber 02
  | previous  = Portal 2 Chapter 1 Incinerator
   | next      = Portal 2 Chapter 2 Test Chamber 2
}}
}}


This chamber introduces the Thermal Discouragement Beam to the player.
This is the tenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the [[Thermal Discouragement Beam]], and the way in which it can be used to activate [[Panels]] and thereby grant access to inaccessible areas. This Chamber corresponds with Test Chamber [[Portal Test Chamber 06|06]] from the original [[Portal]].


== Hazards ==
== Contents ==
 
=== Mechanics ===
* [[High Energy Pellet]] - Launcher & Catcher (not working)
* [[Victory Lift]]
* Laser Receptacles
 
=== Characters ===
* [[Chell]]
* [[GLaDOS]]
* [[Announcer]]
 
=== Hazards ===
*[[Thermal Discouragement Beam]]
*[[Thermal Discouragement Beam]]
=== Locations ===
* ''Aperture Science Enrichment Center''
* ''Test Chamber 01 (GLaDOS)''


== Walkthrough ==
== Walkthrough ==
Proceed to the [[Victory Lift]]. Whilst standing on it, shoot a portal on the floor where the [[Thermal Discouragement Beam]] makes contact and place the other portal on the ceiling above the receptacle. The Victory Lift will proceed to rise up, from which you can reach the exit door.
{{Spoiler|block=yes|
*Proceed to the [[Victory Lift]].
*While standing on it, shoot a portal on the floor where the [[Thermal Discouragement Beam]] makes contact and place the other portal on the ceiling above the receptacle.
*The Victory Lift will rise, proceed to the [[Chamberlock]].
}}


== Video walkthrough ==
== Video walkthrough ==
{{youtube|HT_9sO6SmPY|width=640|hd=true}}
{{walkthrough}}


== Related achievements ==
== Related achievements ==
===Portal 2===
{{Show achievement|Portal 2|Undiscouraged}}
{{Show achievement|Portal 2|Undiscouraged}}


== See also ==
== Trivia ==
*[[Test Chambers]]
* This test is heavily implied to be the same as [[Portal Test Chamber 06|Chamber 06]] from the first game, as [[High Energy Pellet]] emitters and receptacles can be seen being swapped for their laser equivalents.
 
== Gallery ==
{{Gallery
|lines=2
|height=150
|width=150
|File:Portal 2 Chapter 2 Test Chamber 1 Overview Laser.png|Overview with Thermal Discouragement Beam.
|File:Portal 2 Chapter 2 Test Chamber 1 Overview Pellet.png|Overview with High Energy Pellet Catcher.
|File:Portal chamber06 01.png|alt1=Chamber 04|Test Chamber 06 in Portal.
}}
 
{{TestChambersNav}}
[[Category:Portal 2 chambers]]

Latest revision as of 14:30, 2 August 2023

Portal 2 Chapter 2 Test Chamber 1
sp_a2_laser_intro.bsp Laser Intro





This is the tenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the Thermal Discouragement Beam, and the way in which it can be used to activate Panels and thereby grant access to inaccessible areas. This Chamber corresponds with Test Chamber 06 from the original Portal.

Contents

Mechanics

Characters

Hazards

Locations

  • Aperture Science Enrichment Center
  • Test Chamber 01 (GLaDOS)

Walkthrough

  • Proceed to the Victory Lift.
  • While standing on it, shoot a portal on the floor where the Thermal Discouragement Beam makes contact and place the other portal on the ceiling above the receptacle.
  • The Victory Lift will rise, proceed to the Chamberlock.

Video walkthrough

Download Download demo file

Undiscouraged
Undiscouraged
Complete the first Thermal Discouragement Beam test

Trivia

  • This test is heavily implied to be the same as Chamber 06 from the first game, as High Energy Pellet emitters and receptacles can be seen being swapped for their laser equivalents.