This is the eleventh level of the game, and takes place within a dilapidated Test Chamber. This level introduces the [[Thermal Discouragement Beam]], and the way in which it can be used to activate [[Panels]] and thereby grant access to inaccessible areas. This Chamber corresponds with Test Chamber [[Portal Test Chamber 06|06]] from the original [[Portal]].
This is the tenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the [[Thermal Discouragement Beam]], and the way in which it can be used to activate [[Panels]] and thereby grant access to inaccessible areas. This Chamber corresponds with Test Chamber [[Portal Test Chamber 06|06]] from the original [[Portal]].
== Hazards ==
== Hazards ==
Revision as of 18:04, 11 August 2015
Chapter 2 - Test Chamber 01
sp_a2_laser_intro.bspLaser Intro
This is the tenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the Thermal Discouragement Beam, and the way in which it can be used to activate Panels and thereby grant access to inaccessible areas. This Chamber corresponds with Test Chamber 06 from the original Portal.
While standing on it, shoot a portal on the floor where the Thermal Discouragement Beam makes contact and place the other portal on the ceiling above the receptacle.
The Victory Lift will rise, proceed to the Chamberlock.
Undiscouraged Complete the first Thermal Discouragement Beam test
Easter Eggs
This test is the same test as Test Chamber 06 in Portal 1, which you can see the energy ball launcher and catcher before GLaDOS replaces them with the lasers.