Portal 2 Co-op Course 6 Chamber 5: Difference between revisions
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| icon1 = water hazard | | icon1 = water hazard | ||
| icon2 = turret hazard on | | icon2 = turret hazard on | ||
| icon3 = | | icon3 = cube dispenser on | ||
| icon4 = | | icon4 = cube button on | ||
| icon5 = excursion funnel | | icon5 = excursion funnel | ||
| icon6 = excursion switch | | icon6 = excursion switch | ||
| icon7 = laser sensor | | icon7 = laser sensor | ||
| icon8 = | | icon8 = conversion gel on | ||
| icon9 = propulsion gel | | icon9 = propulsion gel | ||
| icon10 = dirty water | | icon10 = dirty water |
Revision as of 15:38, 8 January 2022
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This level starts with a maintenance area, after technical problems in the facility, GLaDOS asks the players to find and pull circuit breakers to use the dissassembly elevators and return to testing. After that the players get transported to the fifth chamber of the course. The players must find a way to use the conversion gel to get through the chamber and get to the other side of the room, avoiding the turrets.
Summary
Contents
Mechanics
- Circuit Breaker
- Conversion Gel
- Material Emancipation Grill
- Weighted Storage Cube
- Weighted Storage Cube Receptacle
Hazards
- Pit
- Turrets
Walkthrough
# | Atlas | P-body |
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