Portal 2 Chapter 8 Frankenturrets: Difference between revisions

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==Test Chambers==
===Frankenturret 'Dedicated' Chamber===
Beginning of Chapter 8: The Itch.
The very first "test" designed by [[Wheatley]]. It features several [[Frankenturrets]] and a button they were intended to walk on. They can not actually accomplish this, deactivating if the player orients them in a fashion by which they might actually do it.
After [[Chell]] completes this chamber, [[Wheatley]] appears on the screen. [[GLaDOS]] then tells him a paradox, being careful of not thinking about it. This deactivates all the [[Frankenturrets]] in the room, however [[Wheatley]] doesn't seem to get it and he's unaffected. Wheatley welcomes them, and sends them to test chambers made for humans.
===Self-made Chamber===
[[Image:Portal 2 Chapter 8 Test Chamber 01 (Intro).jpeg|left|300px|Test Chamber 01]]
Numbered "01/01," this is a test made entirely by [[Wheatley]], and the first one intended for humans. It is very simple: a switch must be used to drop a [[Frankenturret]] on a button. Between them is a "deadly moat" that is neither deadly nor a moat, as [[Wheatley]] admits he could not figure out how to fill it with the toxic goo. One notable feature is the word 'TEST' made out of lights on one of the walls. In the developer commentaries, Valve mentions this as a parody of beginning mappers.
If [[Chell]] stands still long enough without solving the test, [[Wheatley]] tries to get [[Chell]] to solve the test. After about 15 seconds, the player earns the achievement "You've Made Your Point."
Instead of making a second test, [[Wheatley]] decides to make [[Chell]] go through this chamber twice. (awarding the player the "Dual Pit Experiment" achievement.) However, being not satisfied with this, he then guides [[Chell]] through chambers made by [[GLaDOS]].


{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal 2 chambers]]
[[Category:Portal 2 chambers]]

Revision as of 23:18, 24 December 2021


Portal 2 Chapter 8 Frankenturrets
sp_a4_intro.bsp Test

Chamber number 0.pngChamber number 1.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 1.pngChamber progress slash.pngChamber progress 0.pngChamber progress 1.png


Portal 2 Chapter 8 Test Chamber 01 (Intro).png
Chamber icon cube dispenser on.pngChamber icon cube button on.pngChamber icon cube hazard on.pngChamber icon player button.pngChamber icon water hazard.png
Chamber icon fling enter.pngChamber icon fling exit.pngChamber icon turret hazard.pngChamber icon dirty water.pngChamber icon blades hazard.png

This is the forty-sixth level of the game, and takes place within an Aperture Science Test Chamber. This level introduces the Frankenturret, and does not contain any significant Portal-based challenges.

Hazards

  • None

Walkthrough

  • Go along the catwalk until you reach a small room. On the bottom corner of the room is a broken vent. Fire a portal through it and place the other portal on the wall in the room and go through it.
  • Turn left and go along the catwalk.
  • Go in the elevator and wait for the doors to open.
  • Go along the catwalk and enter the chamber.
  • Pick up a Frankenturret and place it on the button.
  • Wait for the exit to open.
  • Go through the door and along the catwalk.
  • Push the Switch and fire portals on the wall next to you and to the wall behind the button. Go through the portal.
  • Go through the door.
  • Walk through the opened walls and solve it again.
  • Go in the Chamberlock.

Video walkthrough

Download Download demo file

Related achievements

Dual Pit Experiment
Dual Pit Experiment
Do the same test twice
You Made Your Point
You Made Your Point
Refuse to solve the first test in Chapter 8

Music

Franken Turrets by Aperture Science Psychoacoustics Laboratory [4:08] | Download Download | Play icon.png Play
TEST by Aperture Science Psychoacoustics Laboratory [6:14] | Download Download | Play icon.png Play

Gallery

Test Chambers

Frankenturret 'Dedicated' Chamber

Beginning of Chapter 8: The Itch.

The very first "test" designed by Wheatley. It features several Frankenturrets and a button they were intended to walk on. They can not actually accomplish this, deactivating if the player orients them in a fashion by which they might actually do it.

After Chell completes this chamber, Wheatley appears on the screen. GLaDOS then tells him a paradox, being careful of not thinking about it. This deactivates all the Frankenturrets in the room, however Wheatley doesn't seem to get it and he's unaffected. Wheatley welcomes them, and sends them to test chambers made for humans.

Self-made Chamber

Numbered "01/01," this is a test made entirely by Wheatley, and the first one intended for humans. It is very simple: a switch must be used to drop a Frankenturret on a button. Between them is a "deadly moat" that is neither deadly nor a moat, as Wheatley admits he could not figure out how to fill it with the toxic goo. One notable feature is the word 'TEST' made out of lights on one of the walls. In the developer commentaries, Valve mentions this as a parody of beginning mappers.

If Chell stands still long enough without solving the test, Wheatley tries to get Chell to solve the test. After about 15 seconds, the player earns the achievement "You've Made Your Point."

Instead of making a second test, Wheatley decides to make Chell go through this chamber twice. (awarding the player the "Dual Pit Experiment" achievement.) However, being not satisfied with this, he then guides Chell through chambers made by GLaDOS.