Chapter 4 - Part 4: Chamber 21

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Chapter 4 - Part 4: Chamber 21
sp_a2_bts1.bsp Jail Break

Chamber number 2.pngChamber number 9.png


Test Chamber Infobox previous.png
Test Chamber Infobox next disabled.png
Test Chamber Infobox Portal Guy.png
Chamber progress 2.pngChamber progress 9.pngChamber progress slash.pngChamber progress 2.pngChamber progress 2.png


Portal 2 Chapter 4 Test Chamber 21.png
Chamber icon light bridge on.pngChamber icon cube dispenser on.pngChamber icon cube button on.pngChamber icon cube hazard on.pngChamber icon laser sensor.png
Chamber icon laser redirection.pngChamber icon turret hazard.pngChamber icon laser hazard.pngChamber icon water hazard on.pngChamber icon dirty water.png

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Chapter 4 - Part 5: Escaping the Test
sp_a2_bts2.bsp Escape

Chamber number 2.pngChamber number 2.png


Test Chamber Infobox previous disabled.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 2.pngChamber progress 2.pngChamber progress slash.pngChamber progress 2.pngChamber progress 2.png


Portal 2 Chapter 4 Test Chamber 21 escape.png


This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the Aperture Science facility. This level advances the central plot, and does not contain any significant Portal-related challenges.

Hazards

Walkthrough

Intended Chamber Solution

  • Place a portal on the wall where the Hard Light Bridge ends and the other one on the left side of the exit.
  • Go through the portal and push the Switch.
  • Continue to walk to the cube.
  • Put the cube on the button.
  • Use the portal again to proceed to the chamber lock.

Actual Course of Action

  • Wait for Wheatley to open the wall and run to the Maintenance area.
  • Run to the left and continue forwards.
  • Turn right on just before the catwalk ends.
  • Turn left and jump down. Continue by to the right up the stairs.
  • Run forward as much as you can. Turn left and continue running.
  • Jump down on the left side.
  • Use the Bridge and run away from the Chamber until the Bridge disappears.
  • Turn to the opposite direction and continue running.
  • Jump from the catwalk to the area between chambers and run forward until you get to the wall.
  • Pick up the turret and knock over the turret behind it.
  • Turn left and go behind the tube and knock over the third turret.
  • Let go off the turret (make sure it gets knocked over).
  • Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.
  • Run to the right and follow Wheatley until a turret is revealed on the left.
  • Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.
  • Wait for the elevator to stop and go through the door.

Video walkthrough

Download demo files: Download Part 1Download Part 2

Related achievements

SaBOTour
SaBOTour
Make a break for it
Good Listener
Good Listener
Take GLaDOS' escape advice

Trivia

  • If you take too long to escape the test chamber, GLaDOS will fill the room with neurotoxin.
  • If you fall for GLaDOS's attempt to trick you back into testing, she traps you and fills the room with neurotoxin.

Music

An Accent Beyond by Aperture Science Psychoacoustics Laboratory [2:58] | Download Download | Play icon.png Play

Gallery

Challenge Mode

Jail Break

  • Map name: sp_a2_bts1.bsp
  • World record: 39.70 by unity
  • Portals: 2
  • CM (Challenge Mode) Available: Yes

Escape

  • Map name: sp_a2_bts2.bsp
  • World record: 25.96 by Mel
  • Portals: 0
  • CM (Challenge Mode) Available: Yes