Portal 2 Chapter 1 Test Chamber 6: Difference between revisions

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   | next      = Portal 2 Chapter 1 Test Chambers 7 & 8
   | next      = Portal 2 Chapter 1 Test Chambers 7 & 8
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This is the sixth level in the game; it builds upon the concept of momentum introduced in the previous chamber.


== Hazards ==
== Hazards ==
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== Walkthrough ==
== Walkthrough ==
{{Spoiler|block=yes|
* Look to the left to see an orange portal. Fire a portal on a nearby wall and walk through it.
* After exiting the portal the exit door will be visible; to the left is a [[Weighted Storage Cube]] sealed inside a glass box and directly in front is a pit with a portalable surface at the bottom.
* Place a portal at the bottom of this pit and fall through it; your momentum will be stored allowing you to reach the exit door.
* Place a portal inside the glass box by firing through the hole in the top, freeing the cube.
* Walk to the cube, fire a portal into the pit, pick up the cube and keep it help as you fall into the portal.
* Place the cube on to the [[Heavy Duty Super-Colliding Super Button]] and proceed through the door into the next section.
* To the far left, a storage cube will drop from a [[Vital Apparatus Vent]]; on the left closest to you is an angled platform. Directly in front is a pit with an orange portal at the bottom.
* Place a portal on the angled platform to the left and jump into the orange portal.
* Facing the door you came through, look to the left to see a section of white wall. Place a portal as high and to the left as possible on this wall and take the cube through the orange portal once more.
* Place the cube on the super button to open the exit door; this will also raise a set of panels in order to create a landing pad.
* Look back at the wall with the blue portal, and place a portal as far right as possible on the same wall section.
* Jump into the orange portal; proceed into the [[chamberlock]].
}}


== Video walkthrough ==
== Video walkthrough ==

Revision as of 12:51, 29 May 2011


Chapter 1 - Test Chamber 06
sp_a1_intro6.bsp

Chamber number 0.pngChamber number 6.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 6.pngChamber progress slash.pngChamber progress 1.pngChamber progress 9.png


Portal 2 Chapter 1 Test Chamber 06.png
Chamber icon cube dispenser on.pngChamber icon cube button on.pngChamber icon cube hazard on.pngChamber icon player button.pngChamber icon water hazard.png
Chamber icon fling enter on.pngChamber icon fling exit on.pngChamber icon turret hazard.pngChamber icon dirty water.pngChamber icon blades hazard.png

This is the sixth level in the game; it builds upon the concept of momentum introduced in the previous chamber.

Hazards

None

Walkthrough

  • Look to the left to see an orange portal. Fire a portal on a nearby wall and walk through it.
  • After exiting the portal the exit door will be visible; to the left is a Weighted Storage Cube sealed inside a glass box and directly in front is a pit with a portalable surface at the bottom.
  • Place a portal at the bottom of this pit and fall through it; your momentum will be stored allowing you to reach the exit door.
  • Place a portal inside the glass box by firing through the hole in the top, freeing the cube.
  • Walk to the cube, fire a portal into the pit, pick up the cube and keep it help as you fall into the portal.
  • Place the cube on to the Heavy Duty Super-Colliding Super Button and proceed through the door into the next section.
  • To the far left, a storage cube will drop from a Vital Apparatus Vent; on the left closest to you is an angled platform. Directly in front is a pit with an orange portal at the bottom.
  • Place a portal on the angled platform to the left and jump into the orange portal.
  • Facing the door you came through, look to the left to see a section of white wall. Place a portal as high and to the left as possible on this wall and take the cube through the orange portal once more.
  • Place the cube on the super button to open the exit door; this will also raise a set of panels in order to create a landing pad.
  • Look back at the wall with the blue portal, and place a portal as far right as possible on the same wall section.
  • Jump into the orange portal; proceed into the chamberlock.

Video walkthrough

Download Download demo file