List of Portal 2 chambers: Difference between revisions

From the Portal Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 201: Line 201:
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6]]
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6]]
|}
|}
''== List of map names (in alphabetical order) ==''
 
== List of map names (in alphabetical order) ==





Revision as of 16:20, 5 March 2022

List of Test Chambers in Portal 2.

Single-player

Chapter 1: The Courtesy Call

Chapter 2: The Cold Boot


Chapter 3: The Return

Chapter 4: The Surprise

Chapter 5: The Escape

  • Turret Factory | Chapter 5 - She Can't Touch Us Back Here (Escaping GLaDOS' Test Shaft - Part 3)
  • Turret Sabotage | Chapter 5 - Replacing the Turret Template (Escaping GLaDOS' Test Shaft - Part 4)
  • Neurotoxin Sabotage | Chapter 5 - The Neurotoxin Generator (Escaping GLaDOS' Test Shaft - Part 5)
  • Tube Ride | Chapter 5 - GLaDOS' Ventilation System (Escaping GLaDOS' Test Shaft - Part 6)
  • Core | Chapter 5 - Confronting GLaDOS


Chapter 6: The Fall

  • Long Fall - Underground | Chapter 6 - Condemned Testing Area (Test Shaft 09)
  • Cave Johnson | Chapter 6 - You'll Know When The Test Starts (Old Facility Foyer)
  • Repulsion Intro | Chapter 6 - Repulsion Gel: Test Chamber 01 (Alpha Sphere 01)
  • Bomb Flings | Chapter 6 - Repulsion Gel: Test Chamber 02 (Alpha Sphere 02)
  • Crazy Cube | Chapter 6 - Repulsion Gel: Test Chamber 03 (Alpha Sphere 03 - Test Chambers 27 & 28)
  • PotatOS | Chapter 6 - Say Goodbye, Caroline (Pump Station Beta)

Chapter 7: The Reunion

Chapter 8: The Itch

Chapter 9: The Part Where He Kills You

  • Finale 1 | Chapter 9 - Test Chamber 17 (Wheatley's Surprise)
  • Finale 2 | Chapter 9 - Wheatley's Gauntlet of Traps - Part A (Test Chamber 75)
  • Finale 3 | Chapter 9 - Wheatley's Gauntlet of Traps - Part B
  • Finale 4 | Chapter 9 - Final Boss Fight
  • Turret Opera | Chapter 9 - Turret Opera

Chapter 10: The Credits

  • Credits | Chapter 10 - Want You Gone
 

Co-op

Main article: Co-op


Speedrunning Guide

There are 50 maps creating the cooperative campaign. 2 of them (Calibration and Hub) cannot be played through Challenge Mode.

Calibration Course

Hub

  • Hub | Course 0 - CinTech

Course 1: Team Building

Course 2: Mass and Velocity

Course 3: Hard-Light Surfaces

Course 4: Excursion Funnels

Course 5: Mobility Gels

Additional Course: Art Therapy

Sixense MotionPack DLC

Main article: Portal 2 Sixense MotionPack DLC

Single-player

Advanced chambers


Co-op

Additional Course: Non-Emotional Manipulation

List of map names (in alphabetical order)

Single player

Chapter 1 (Act 1)

  • sp_a1_intro1
  • sp_a1_intro2
  • sp_a1_intro3
  • sp_a1_intro4
  • sp_a1_intro5
  • sp_a1_intro6
  • sp_a1_intro7
  • sp_a1_wakeup

Chapters 2-5 (Act 2)

  • sp_a2_bridge_intro
  • sp_a2_bridge_the_gap
  • sp_a2_bts1
  • sp_a2_bts2
  • sp_a2_bts3
  • sp_a2_bts4
  • sp_a2_bts5
  • sp_a2_bts6
  • sp_a2_catapult_intro
  • sp_a2_column_blocker
  • sp_a2_core
  • sp_a2_dual_lasers
  • sp_a2_fizzler_intro
  • sp_a2_intro
  • sp_a2_laser_chaining
  • sp_a2_laser_intro
  • sp_a2_laser_over_goo
  • sp_a2_laser_relays
  • sp_a2_laser_stairs
  • sp_a2_laser_vs_turret
  • sp_a2_pit_flings
  • sp_a2_pull_the_rug
  • sp_a2_ricochet
  • sp_a2_sphere_peek
  • sp_a2_triple_laser
  • sp_a2_trust_fling
  • sp_a2_turret_blocker
  • sp_a2_turret_intro

Chapters 6 & 7 (Act 3)

  • sp_a3_00
  • sp_a3_01
  • sp_a3_03
  • sp_a3_bomb_flings
  • sp_a3_crazy_box
  • sp_a3_end
  • sp_a3_jump_intro
  • sp_a3_portal_intro
  • sp_a3_speed_flings
  • sp_a3_speed_ramp
  • sp_a3_transition01

Chapters 8 & 9 (Act 4)

  • sp_a4_finale1
  • sp_a4_finale2
  • sp_a4_finale3
  • sp_a4_finale4
  • sp_a4_jump_polarity
  • sp_a4_laser_catapult
  • sp_a4_laser_platform
  • sp_a4_stop_the_box
  • sp_a4_speed_tb_catch
  • sp_a4_tb_catch
  • sp_a4_tb_intro
  • sp_a4_tb_polarity
  • sp_a4_tb_trust_drop
  • sp_a4_tb_wall_button

Chapter 10 (Act 5)

  • sp_a5_credits

Co-op

Course 1

  • sp_a1_intro1
  • sp_a1_intro2
  • sp_a1_intro3
  • sp_a1_intro4
  • sp_a1_intro5
  • sp_a1_intro6
  • sp_a1_intro7
  • sp_a1_wakeup

Chapters 2-5 (Act 2)

  • sp_a2_bridge_intro
  • sp_a2_bridge_the_gap
  • sp_a2_bts1
  • sp_a2_bts2
  • sp_a2_bts3
  • sp_a2_bts4
  • sp_a2_bts5
  • sp_a2_bts6
  • sp_a2_catapult_intro
  • sp_a2_column_blocker
  • sp_a2_core
  • sp_a2_dual_lasers
  • sp_a2_fizzler_intro
  • sp_a2_intro
  • sp_a2_laser_chaining
  • sp_a2_laser_intro
  • sp_a2_laser_over_goo
  • sp_a2_laser_relays
  • sp_a2_laser_stairs
  • sp_a2_laser_vs_turret
  • sp_a2_pit_flings
  • sp_a2_pull_the_rug
  • sp_a2_ricochet
  • sp_a2_sphere_peek
  • sp_a2_triple_laser
  • sp_a2_trust_fling
  • sp_a2_turret_blocker
  • sp_a2_turret_intro

Chapters 6 & 7 (Act 3)

  • sp_a3_00
  • sp_a3_01
  • sp_a3_03
  • sp_a3_bomb_flings
  • sp_a3_crazy_box
  • sp_a3_end
  • sp_a3_jump_intro
  • sp_a3_portal_intro
  • sp_a3_speed_flings
  • sp_a3_speed_ramp
  • sp_a3_transition01

Chapters 8 & 9 (Act 4)

  • sp_a4_finale1
  • sp_a4_finale2
  • sp_a4_finale3
  • sp_a4_finale4
  • sp_a4_jump_polarity
  • sp_a4_laser_catapult
  • sp_a4_laser_platform
  • sp_a4_stop_the_box
  • sp_a4_speed_tb_catch
  • sp_a4_tb_catch
  • sp_a4_tb_intro
  • sp_a4_tb_polarity
  • sp_a4_tb_trust_drop
  • sp_a4_tb_wall_button

Chapter 10 (Act 5)

  • sp_a5_credits

See also