Portal Test Chamber 10: Difference between revisions

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This chamber is the eleventh level of the game. The level is used to introduce the player to [[flinging]]. In the level, [[GLaDOS]] explains that forward momentum is preserved between portals.
This chamber is the eleventh level of the game, and introduces the player to [[Flinging]].


== Hazards ==
== Hazards ==
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* Place your portal on the piece of wall that recedes outwards upon entering.
* Place your portal on the piece of wall that recedes outwards upon entering.
* Jump through the orange portal.
* Jump through the orange portal.
* Place your portal on the piece of wall that recedes outwards upon landing
* Place your portal on the piece of wall that recedes outwards upon landing.
* Jump through the orange portal once again.
* Jump through the orange portal once again.
* Proceed into the [[chamberlock]].
* Proceed into the [[chamberlock]].

Revision as of 02:17, 5 September 2011

Test Chamber 10
testchmb_a_10.bsp





This chamber is the eleventh level of the game, and introduces the player to Flinging.

Hazards

  • none

Walkthrough

  • Place a portal on a nearby wall or on the floor.
  • Proceed through the portal onto the platform.
  • Proceed up the stairs and onto the extended piece of floor.
  • Place a portal on the floor below you, and jump through.
  • Place your portal on the piece of wall that recedes outwards upon entering.
  • Jump through the orange portal.
  • Place your portal on the piece of wall that recedes outwards upon landing.
  • Jump through the orange portal once again.
  • Proceed into the chamberlock.

Video walkthrough

Download Download demo file