Portal 2 Chapter 1 Test Chamber 6: Difference between revisions

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   | next      = Portal 2 Chapter 1 Test Chambers 7 & 8
   | next      = Portal 2 Chapter 1 Test Chambers 7 & 8
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This is the sixth level in the game; it builds upon the concept of momentum introduced in the previous chamber.


== Hazards ==
== Hazards ==
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== Walkthrough ==
== Walkthrough ==
{{Spoiler|block=yes|
* Look to the left to see an orange portal. Fire a portal on a nearby wall and walk through it.
* After exiting the portal the exit door will be visible; to the left is a [[Weighted Storage Cube]] sealed inside a glass box and directly in front is a pit with a portalable surface at the bottom.
* Place a portal at the bottom of this pit and fall through it; your momentum will be stored allowing you to reach the exit door.
* Place a portal inside the glass box by firing through the hole in the top, freeing the cube.
* Walk to the cube, fire a portal into the pit, pick up the cube and keep it help as you fall into the portal.
* Place the cube on to the [[Heavy Duty Super-Colliding Super Button]] and proceed through the door into the next section.
* To the far left, a storage cube will drop from a [[Vital Apparatus Vent]]; on the left closest to you is an angled platform. Directly in front is a pit with an orange portal at the bottom.
* Place a portal on the angled platform to the left and jump into the orange portal.
* Facing the door you came through, look to the left to see a section of white wall. Place a portal as high and to the left as possible on this wall and take the cube through the orange portal once more.
* Place the cube on the super button to open the exit door; this will also raise a set of panels in order to create a landing pad.
* Look back at the wall with the blue portal, and place a portal as far right as possible on the same wall section.
* Jump into the orange portal; proceed into the [[chamberlock]].
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== Video walkthrough ==
== Video walkthrough ==

Revision as of 12:51, 29 May 2011

Chapter 1 - Test Chamber 06
sp_a1_intro6.bsp





This is the sixth level in the game; it builds upon the concept of momentum introduced in the previous chamber.

Hazards

None

Walkthrough

  • Look to the left to see an orange portal. Fire a portal on a nearby wall and walk through it.
  • After exiting the portal the exit door will be visible; to the left is a Weighted Storage Cube sealed inside a glass box and directly in front is a pit with a portalable surface at the bottom.
  • Place a portal at the bottom of this pit and fall through it; your momentum will be stored allowing you to reach the exit door.
  • Place a portal inside the glass box by firing through the hole in the top, freeing the cube.
  • Walk to the cube, fire a portal into the pit, pick up the cube and keep it help as you fall into the portal.
  • Place the cube on to the Heavy Duty Super-Colliding Super Button and proceed through the door into the next section.
  • To the far left, a storage cube will drop from a Vital Apparatus Vent; on the left closest to you is an angled platform. Directly in front is a pit with an orange portal at the bottom.
  • Place a portal on the angled platform to the left and jump into the orange portal.
  • Facing the door you came through, look to the left to see a section of white wall. Place a portal as high and to the left as possible on this wall and take the cube through the orange portal once more.
  • Place the cube on the super button to open the exit door; this will also raise a set of panels in order to create a landing pad.
  • Look back at the wall with the blue portal, and place a portal as far right as possible on the same wall section.
  • Jump into the orange portal; proceed into the chamberlock.

Video walkthrough

Download Download demo file