User:ChickenNuggetMan2056/Portal 2 Chapter 2 Test Chamber 02: Difference between revisions
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{{Test Chamber Infobox | |||
| title = Portal 2 Chapter 2 Test Chamber 02 | |||
| valve-title= Dual Lasers | |||
| map = sp_a2_dual_lasers.bsp | |||
| dirty = 1 | |||
| number = 02 | |||
| total = 20 | |||
| screenshot = Portal 2 Chapter 2 Test Chamber 03.png | |||
| icon1 = cube dispenser | |||
| icon2 = cube button | |||
| icon3 = cube hazard | |||
| icon4 = player button | |||
| icon5 = water hazard | |||
| icon6 = laser sensor on | |||
| icon7 = laser redirection on | |||
| icon8 = turret hazard | |||
| icon9 = laser hazard | |||
| icon10 = dirty water | |||
| previous = User:ChickenNuggetMan2056/Portal 2 Chapter 2 Test Chamber 01 | |||
| next = User:ChickenNuggetMan2056/Portal 2 Chapter 2 Test Chamber 03 | |||
}} | |||
This is the twelfth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to multiple [[Thermal Discouragement Beam]]s within a single chamber. | |||
== Walkthrough == | |||
{{Spoiler|block=yes| | |||
*Upon entering the chamber, look up, a [[Discouragement Redirection Cube]] is visible, get to it using portals. | |||
*Grab the cube and jump to the platform in the middle of a chamber. Put the cube on the platform such that it redirects a lower [[Thermal Discouragement Beam]] to the receptacle. Then go back to the original location of the Discouragement Redirection Cube, look up to find another receptacle on the ceiling. | |||
*Place a portal on the wall where the upper Thermal Discouragement Beam makes contact and place another portal under the second receptacle. | |||
*After both beams are redirected to the receptacles the exit doors will open, proceed to the [[Chamberlock]]. | |||
}} | |||
== Bugs == | |||
* If you activate one of the Thermal Discouragement Beam receptacles, then deactivate it and activate the other one (both with portals), [[GLaDOS]] will congratulate you the way she would if you finished the test normally, despite the test wasn't actually completed, as in, you can't go through the [[Chamberlock]]. | |||
== Easter Eggs == | |||
* You can see one of Rat Man's Dens in this chamber. To the right of the exit you can see a broken wall leading to his den. Two of his trademark murals are painted on the walls and there is a radio tucked away in a corner – it’s the only place in the game you’ll hear a song written and composed specifically for Portal 2, The National’s “Exile Vilify.” The lyrics are incorporated into the murals. | |||
== Trivia == | |||
* There is [[Wheatley]] hidden in this chamber, right under the panels that lift to give you access to one of the lasers. He appears only for a brief moment though. | |||
{{TestChambersNav}} | |||
[[Category:Portal 2 chambers]] | |||
Latest revision as of 04:41, 13 June 2023
This is the twelfth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to multiple Thermal Discouragement Beams within a single chamber.
Walkthrough
- Upon entering the chamber, look up, a Discouragement Redirection Cube is visible, get to it using portals.
- Grab the cube and jump to the platform in the middle of a chamber. Put the cube on the platform such that it redirects a lower Thermal Discouragement Beam to the receptacle. Then go back to the original location of the Discouragement Redirection Cube, look up to find another receptacle on the ceiling.
- Place a portal on the wall where the upper Thermal Discouragement Beam makes contact and place another portal under the second receptacle.
- After both beams are redirected to the receptacles the exit doors will open, proceed to the Chamberlock.
Bugs
- If you activate one of the Thermal Discouragement Beam receptacles, then deactivate it and activate the other one (both with portals), GLaDOS will congratulate you the way she would if you finished the test normally, despite the test wasn't actually completed, as in, you can't go through the Chamberlock.
Easter Eggs
- You can see one of Rat Man's Dens in this chamber. To the right of the exit you can see a broken wall leading to his den. Two of his trademark murals are painted on the walls and there is a radio tucked away in a corner – it’s the only place in the game you’ll hear a song written and composed specifically for Portal 2, The National’s “Exile Vilify.” The lyrics are incorporated into the murals.
Trivia
- There is Wheatley hidden in this chamber, right under the panels that lift to give you access to one of the lasers. He appears only for a brief moment though.