Portal 2 Chapter 3 Test Chamber 13: Difference between revisions

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|File:Portal 2 Chapter 3 Test Chamber 13 overview 3.png|alt1=Another view|Another view.
|File:Portal 2 Chapter 3 Test Chamber 13 overview 3.png|alt1=Another view|Another view.
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== Transcript ==
<code>{{Spoiler|
[ARRIVAL] <br>
GLaDOS: This next test involves turrets. You remember them, right? They're the pale, spherical things that are made of bullets. Oh, wait. That's you in five seconds. Good luck. <br>
Turret: Hey! <br>
Turret: AWWWWWWW! <br>
Turret: Critical error. <br>
Turret: Deploying! <br>
Turret: Selfish error! <br>
Turret: Shutting down. <br>
Turret: Activated! <br>
Turret: Malfunctioning! <br>
Wheatley: I know I'm early, but we have--- <br>
GLaDOS: Look, [[Wheatley|metal ball]] - I CAN hear you.  <br>
Wheatley: Run, I don't need to do the voice. RUN... <br>
[WHEATLEY OPENS THE PANELS] <br>
Wheatley: RUN!!! <br>
Wheatley: Come on, come on! <br>
Wheatley: Run! Come on - I'm closing the doors! <br>
Wheatley: Run! Come on - I'm closing the doors! <br>
}}</code>


{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal_2_chambers]]
[[Category:Portal_2_chambers]]

Revision as of 12:21, 16 February 2022

Portal 2 Chapter 3 Test Chamber 13
sp_a2_turret_intro.bsp Turret Intro





This is the twenty-second level of the game, and is set within a dilapidated Test Chamber. This level reintroduces the player to Turrets, and the way in which they can be disabled through direct interaction, or by using a Weighted Storage Cube.

Contents

Mechanics

Characters

Objective

  • Complete GLaDOS' Test Shaft (Test Chamber 13)

Hazards

Walkthrough

  • Pick up the Turret in front of you and throw it sideways to disable it.
  • Look around the corner and fire a portal on the wall behind the second turret. Then place the other portal on the wall next to you.
  • Lift the turret through the portal and disable it by putting it sideways on the floor.
  • Go to the corner where the turret was and go to the right.
  • Place a portal under the third turret and it will fall through and be disabled.
  • Go where the third turret used to be and then go up the stairs.
  • Shoot a portal above the nearest turret and the other one under the Weighted Storage Cube on the floor in front of you.
  • Do the same to the other turret.
  • Pick up the last Storage Cube and carry it to the other side of the glass.
  • Go around the corner and use the Storage Cube as a shield when knocking over the remaining three turrets from closest to the furthest.
  • When all of the turrets are disabled, place the Storage Cube on the button.
  • Go in the Chamberlock and jump down from the catwalk.
  • Walk to the catwalk on the left and through the door.

Video walkthrough

Download Download demo file

Music

Main article: Portal 2 soundtrack

I'm Different by Aperture Science Psychoacoustics Laboratory [4:28] | Download Download | Play

Transcript

[ARRIVAL]
GLaDOS: This next test involves turrets. You remember them, right? They're the pale, spherical things that are made of bullets. Oh, wait. That's you in five seconds. Good luck.
Turret: Hey!
Turret: AWWWWWWW!
Turret: Critical error.
Turret: Deploying!
Turret: Selfish error!
Turret: Shutting down.
Turret: Activated!
Turret: Malfunctioning!
Wheatley: I know I'm early, but we have---
GLaDOS: Look, metal ball - I CAN hear you.
Wheatley: Run, I don't need to do the voice. RUN...
[WHEATLEY OPENS THE PANELS]
Wheatley: RUN!!!
Wheatley: Come on, come on!
Wheatley: Run! Come on - I'm closing the doors!
Wheatley: Run! Come on - I'm closing the doors!