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{{stub}}
{{stub}}
{{Test Chamber Infobox
{{Chamber infobox
| title = Chapter 3 - Part 9: Chamber 17
| title = Portal 2 Chapter 3 Test Chamber 17
| valve-title= Pull the Rug
| valve-title = Pull the Rug
| map = sp_a2_pull_the_rug.bsp
| map = sp_a2_pull_the_rug.bsp
| dirty = 1
| dirty = 1
| number = 17
| number = 17
| total = 22
| total = 22
| screenshot = Portal 2 Chapter 3 Test Chamber 17.png
| screenshot = Portal 2 Chapter 3 Test Chamber 17.png
| icon1 = cube dispenser
| icon1 = cube dispenser
| icon2 = cube button on
| icon2 = cube button on
| icon3 = cube hazard
| icon3 = cube hazard
| icon4 = player button
| icon4 = player button
| icon5 = water hazard
| icon5 = water hazard
| icon6 = light bridge on
| icon6 = light bridge on
| icon7 = laser sensor on
| icon7 = laser sensor on
| icon8 = turret hazard
| icon8 = turret hazard
| icon9 = bridge shield
| icon9 = bridge shield
| icon10 = dirty water
| icon10 = dirty water
| previous = Portal 2 Chapter 3 Test Chamber 16
| previous = Portal 2 Chapter 3 Test Chamber 16
| next = Portal 2 Chapter 4 Test Chamber 18
| next = Portal 2 Chapter 4 Test Chamber 18
}}
}}
This is the twenty-sixth level of the game, and the final part of Chapter 3. It is set within a dilapidated Test Chamber, and requires the player to perfect advanced techniques using the [[Hard Light Bridge]] in order to access the [[Chamberlock]]. {{Spoiler|This level also contains a Rat Man [[Den]] where his voice can be heard near the painting of [[Chell]].}}
This is the twenty-sixth level of the game, and the final part of Chapter 3. It is set within a dilapidated Test Chamber, and requires the player to perfect advanced techniques using the [[Hard Light Bridge]] in order to access the [[Chamberlock]]. {{Spoiler|This level also contains a Rat Man [[Den]] where his voice can be heard near the painting of [[Chell]].}}
== Hazards ==
== Contents ==
=== Mechanics ===
* Laser Receptacle
* [[Weighted Storage Cube]]
* [[Heavy Duty Super-Colliding Super Button]]
* [[Hard Light Bridge]]
* Track Platform
* Light Strip (blue, white, pink)
=== Characters ===
* [[Chell]]
* [[GLaDOS]]
=== Objective ===
* Complete GLaDOS' Test Shaft (Test Chamber 17)
=== Hazards ===
*[[Thermal Discouragement Beam]]
*[[Thermal Discouragement Beam]]
=== Locations ===
* ''Aperture Science Enrichment Center''
* ''Test Chamber 17 (GLaDOS)''
== How to access the View Platform Corridor ==
== How to access the View Platform Corridor ==
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== Trivia ==
== Trivia ==
*If you enter the [[Den]] located in the room, and then proceed to exit it, any portals you made inside it will vanish with no apparent reason and the wall that serves as entrance/exit will close, denying any later attempt to enter it.
*If you enter the [[Den]] located in the room, and then proceed to exit it, any portals you made inside it will vanish with no apparent reason and the wall that serves as entrance/exit will close, denying any later attempt to enter it.
*The [[Den]]'s scrawlings are a reference to The Tragedie of Macbeth by William Shakespare. The scrawlings say, "The bell invites. Hear the turret for it is knell. That summons ### to heaven or to hell." In Act 2, Scene 1 of Macbeth, Macbeth says "I go and it is done; the bell invites me. / Hear it not, Duncan, for it is a knell / That summons thee to heaven or to hell."
{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal_2_chambers]]
[[Category:Portal_2_chambers]]
Latest revision as of 23:00, 19 October 2024
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it.
Portal 2 Chapter 3 Test Chamber 17
sp_a2_pull_the_rug.bspPull the Rug
This is the twenty-sixth level of the game, and the final part of Chapter 3. It is set within a dilapidated Test Chamber, and requires the player to perfect advanced techniques using the Hard Light Bridge in order to access the Chamberlock. This level also contains a Rat Man Den where his voice can be heard near the painting of Chell.
Fire the first portal again near the top of the wall toward the exit side, such that the Hard Light Bridge creates a path to the wall on the entrance side wall, with the broken window.
Walk through the second portal, and then along the new Hard Light Bridge, onto the windowsill.
Fire either portal through the broken window into the hallway beyond.
Drop to the floor and fire the other on the wall near ground level.
Enter the portal.
How to access the Rattman Den
Fire a portal on the wall on the ground level near the button.
If you enter the Den located in the room, and then proceed to exit it, any portals you made inside it will vanish with no apparent reason and the wall that serves as entrance/exit will close, denying any later attempt to enter it.
The Den's scrawlings are a reference to The Tragedie of Macbeth by William Shakespare. The scrawlings say, "The bell invites. Hear the turret for it is knell. That summons ### to heaven or to hell." In Act 2, Scene 1 of Macbeth, Macbeth says "I go and it is done; the bell invites me. / Hear it not, Duncan, for it is a knell / That summons thee to heaven or to hell."