Portal Test Chamber 10: Difference between revisions

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Created page with "{{stub}} {{Chamber infobox | title = Test Chamber 10 | map = testchmb_a_10.bsp | number = 10 | total = 19 | screenshot = Portal Test Chamber 10.pn..."
 
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   | total      = 19
   | total      = 19
   | screenshot = Portal Test Chamber 10.png
   | screenshot = Portal Test Chamber 10.png
   | icon1      = cube dispenser on
   | icon1      = cube dispenser
   | icon2      = cube hazard on
   | icon2      = cube hazard
   | icon3      = pellet hazard
   | icon3      = pellet hazard
   | icon4      = pellet catcher
   | icon4      = pellet catcher

Revision as of 18:36, 22 June 2011

Test Chamber 10
testchmb_a_10.bsp





This chamber is the eleventh level of the game. The level is used to introduce the player to flinging. In the level, GLaDOS explains that forward momentum is preserved between portals.

Hazards

  • none

Walkthrough

  • Place a portal on a nearby wall or on the floor.
  • Proceed through the portal onto the platform.
  • Proceed up the stairs and onto the extended piece of floor.
  • Place a portal on the floor below you, and jump through.
  • Place your portal on the piece of wall that recedes outwards upon entering.
  • Jump through the orange portal.
  • Place your portal on the piece of wall that recedes outwards upon landing
  • Jump through the orange portal once again.
  • Proceed into the chamberlock.

Video walkthrough

Download Download demo file