Portal 2 Chapter 3 Test Chamber 13: Difference between revisions

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{{Test Chamber Infobox
{{Test Chamber Infobox
   | title      = Chapter 3 - Part 5: Chamber 13
   | title      = Portal 2 Chapter 3 Test Chamber 13
   | valve-title= Turret Intro
   | valve-title= Turret Intro
   | map        = sp_a2_turret_intro.bsp
   | map        = sp_a2_turret_intro.bsp
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This is the twenty-second level of the game, and is set within a dilapidated Test Chamber. This level reintroduces the player to [[Turrets]], and the way in which they can be disabled through direct interaction, or by using a [[Weighted Storage Cube]].  
This is the twenty-second level of the game, and is set within a dilapidated Test Chamber. This level reintroduces the player to [[Turrets]], and the way in which they can be disabled through direct interaction, or by using a [[Weighted Storage Cube]].  


== Hazards ==
== Contents ==
 
=== Mechanics ===
* [[Weighted Storage Cube]]
* [[Heavy Duty Super-Colliding Super Button]]
* [[Vital Apparatus Vent]]
* Stairs
* Light Strip (blue, pink, white)
 
=== Characters ===
* [[Chell]]
* [[GLaDOS]]
 
=== Objective ===
* Complete GLaDOS' Test Shaft (Test Chamber 13)
 
=== Hazards ===
*[[Turrets]]
*[[Turrets]]
=== Locations ===
* ''Aperture Science Enrichment Center''
* ''Test Chamber 13 (GLaDOS)''


== Walkthrough ==
== Walkthrough ==
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*Pick up the last Storage Cube and carry it to the other side of the glass.
*Pick up the last Storage Cube and carry it to the other side of the glass.
*Go around the corner and use the Storage Cube as a shield when knocking over the remaining three turrets from closest to the furthest.
*Go around the corner and use the Storage Cube as a shield when knocking over the remaining three turrets from closest to the furthest.
**This section can also be passed by placing portals above the final three turrets, and a portal on a wall in safety, and dropping cubes on the turrets.
*When all of the turrets are disabled, place the Storage Cube on the [[Heavy Duty Super-Colliding Super Button|button]].
*When all of the turrets are disabled, place the Storage Cube on the [[Heavy Duty Super-Colliding Super Button|button]].
*Go in the [[Chamberlock]] and jump down from the catwalk.
*Go in the [[Chamberlock]] and jump down from the catwalk.
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|File:Portal 2 Chapter 3 Test Chamber 13 overview 3.png|alt1=Another view|Another view.
|File:Portal 2 Chapter 3 Test Chamber 13 overview 3.png|alt1=Another view|Another view.
}}
}}
== Trivia ==
* This is the only chamber in this test track to end with a catwalk.


{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal_2_chambers]]
[[Category:Portal_2_chambers]]

Latest revision as of 08:03, 4 May 2024

Portal 2 Chapter 3 Test Chamber 13
sp_a2_turret_intro.bsp Turret Intro





This is the twenty-second level of the game, and is set within a dilapidated Test Chamber. This level reintroduces the player to Turrets, and the way in which they can be disabled through direct interaction, or by using a Weighted Storage Cube.

Contents

Mechanics

Characters

Objective

  • Complete GLaDOS' Test Shaft (Test Chamber 13)

Hazards

Locations

  • Aperture Science Enrichment Center
  • Test Chamber 13 (GLaDOS)

Walkthrough

  • Pick up the Turret in front of you and throw it sideways to disable it.
  • Look around the corner and fire a portal on the wall behind the second turret. Then place the other portal on the wall next to you.
  • Lift the turret through the portal and disable it by putting it sideways on the floor.
  • Go to the corner where the turret was and go to the right.
  • Place a portal under the third turret and it will fall through and be disabled.
  • Go where the third turret used to be and then go up the stairs.
  • Shoot a portal above the nearest turret and the other one under the Weighted Storage Cube on the floor in front of you.
  • Do the same to the other turret.
  • Pick up the last Storage Cube and carry it to the other side of the glass.
  • Go around the corner and use the Storage Cube as a shield when knocking over the remaining three turrets from closest to the furthest.
    • This section can also be passed by placing portals above the final three turrets, and a portal on a wall in safety, and dropping cubes on the turrets.
  • When all of the turrets are disabled, place the Storage Cube on the button.
  • Go in the Chamberlock and jump down from the catwalk.
  • Walk to the catwalk on the left and through the door.

Video walkthrough

Download Download demo file

Music

Main article: Portal 2 soundtrack

I'm Different by Aperture Science Psychoacoustics Laboratory [4:28] | Download Download | Play

Trivia

  • This is the only chamber in this test track to end with a catwalk.