Portal Test Chamber 14: Difference between revisions

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This [[Test Chamber]] is the fifteenth level of the game, and includes [[Weighted Storage Cube]]s and [[Buttons]], as well as the [[High Energy Pellet]].  
This [[Test Chamber]] is the fifteenth level of the game, and includes [[Weighted Storage Cube]]s and [[Buttons]], as well as the [[High Energy Pellet]].
 
=== Mechanics ===
* [[Victory Lift]]
* [[High Energy Pellet]] ''(launcher and catcher)''
* [[Weighted Storage Cube]]
* [[Flinging]]
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button ''(H.D.S.C.S.B)'']]


== Hazards ==
== Hazards ==
* [[Weighted Storage Cube|Cube Hazard]]
* [[Weighted Storage Cube| Getting hit with a cube]]
* [[High Energy Pellet]]s
* [[High Energy Pellet| Getting hit by a High Energy Pellet]]
* [[Goo]]
* [[Goo]]


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=== Alternative Solution ===
=== Alternative Solution ===
{{Spoiler|Apart from completing the level as was intended, players can also [[Flinging|fling]] their way onto the [[Victory Lift]] using the altitude from the lowered staircase.}} The commentary node in this level reveals that the development team was made aware of this matter during play-testing, and that it was left in on purpose.
{{Spoiler|Apart from completing the level as was intended, players can also [[Flinging|fling]] their way onto the [[Victory Lift]] using the altitude from the lowered staircase.}} The commentary node in this level reveals that the development team was made aware of this matter during play-testing, and that it was left in on purpose.
* If player puts the cube on the button then picks it up and takes it towards the door, the door will suddenly break and become open and sparks will fly out of it, even if the player puts the cube back on the button.


== Video walkthrough ==
== Video walkthrough ==
{{chamber demonstration}}
{{chamber demonstration}}
Alternate Solutions:
[http://i1.theportalwiki.net/img/6/6f/14alt.dem Download demo file]
{{youtube|Bz82Zh2ioDE}}


== Gallery ==
== Gallery ==

Latest revision as of 01:58, 4 July 2023


Test Chamber 14
testchmb_a_09.bsp

Chamber number 1.pngChamber number 4.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 1.pngChamber progress 4.pngChamber progress slash.pngChamber progress 1.pngChamber progress 9.png


Portal Test Chamber 14.png
Chamber icon cube dispenser.pngChamber icon cube hazard on.pngChamber icon pellet hazard on.pngChamber icon pellet catcher on.pngChamber icon water hazard on.png
Chamber icon fling enter on.pngChamber icon fling exit on.pngChamber icon turret hazard.pngChamber icon dirty water on.pngChamber icon cake.png

This Test Chamber is the fifteenth level of the game, and includes Weighted Storage Cubes and Buttons, as well as the High Energy Pellet.

Mechanics

Hazards

Walkthrough

  • Go to the end of the hall and turn left. Go forwards and up the stairs.
  • Turn left and shoot a portal on the panels near the ceiling directly facing the cube.
  • Go back to the stairs that have now been lowered and then fire the other portal on the floor and go through the portal.
  • You should land within range of the Weighted Storage Cube. Pick it up and go down the stairs. Place the cube on the button.
  • Go through the door turn right. You'll see another room ahead.
  • Go to the room and turn to face the moving platforms.
  • Fire a portal on the other side of the room and the other portal on the wall on the right near you.
  • Enter through the portal and shoot the portal you placed on this side of the room on the wall facing the High Energy Pellet.
  • Get to the other side of the room by using the moving platforms.
  • Remember to dodge the High Energy Pellet as you go back to the main hallway.
  • Shoot other portal on the ceiling over the High Energy Pellet Receptacle.
  • Use the Victory Lift to enter the Chamberlock.

Alternative Solution

Apart from completing the level as was intended, players can also fling their way onto the Victory Lift using the altitude from the lowered staircase. The commentary node in this level reveals that the development team was made aware of this matter during play-testing, and that it was left in on purpose.

Video walkthrough

Download Download demo file

Alternate Solutions:

Download demo file

Gallery

See Also