Aperture Tag: The Paint Gun Testing Initiative: Difference between revisions

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=== Heavy Metal Core ===
=== Heavy Metal Core ===
{{Spoiler|An easter egg found in the 15th [[test chamber]] out of 16, the Heavy Metal Core sits in a throne made of gas tanks and listens to}} [http://youtube.com/watch?v=nBhiFvCV-SQ {{Spoiler|a heavy metal version}}] {{Spoiler|of [[Still Alive (song)|Still Alive]] and bounces his eye container plate up and down. His eye is alternating red and white bands, which is a recolor of the [[Space Core]]'s eye.}}
{{Spoiler|An easter egg found in the 15th [[test chamber]] out of 16, the Heavy Metal Core sits in a throne made of gas tanks and listens to}} [http://youtube.com/watch?v=nBhiFvCV-SQ {{Spoiler|a heavy metal version}}] {{Spoiler|of [[Still Alive (song)|Still Alive]] and bounces his eye container plate up and down. His eye is alternating red and white bands, which is a recolor of the [[Space Core]]'s eye.}}
== Maps ==
=== Chapter 1 ===
==== Intro ====
gg_intro_wakeup
{{Gallery|lines=1|height=180|width=320
|File:gg_intro_wakeup1.jpg|Relaxation Vault
|File:gg_intro_wakeup2.jpg|Elevator
|File:gg_intro_wakeup3.jpg|Exterior
|File:gg_intro_wakeup4.jpg|Paint Gun
}}
==== Intro Course and Test Chamber 01 ====
gg_blue_only
{{Gallery|lines=1|height=180|width=320
|File:gg_blue_only1.jpg|Intro Course Part 1
|File:gg_blue_only2.jpg|Intro Course Part 2
|File:gg_blue_only3.jpg|Chamber 01
}}
==== Test Chamber 02 ====
gg_blue_only_2
{{Gallery|lines=1|height=180|width=320
|File:gg_blue_only_2.jpg|Chamber 02
}}
==== Test Chamber 03 ====
gg_blue_only_3
{{Gallery|lines=1|height=180|width=320
|File:gg_blue_only_3.jpg|Chamber 03
}}
==== Test Chamber 04 ====
gg_blue_only_2_pt2
{{Gallery|lines=1|height=180|width=320
|File:gg_blue_only_2_pt2.jpg|Chamber 04
}}
==== Test Chamber 05 ====
gg_a1_intro4
{{Gallery|lines=1|height=180|width=320
|File:gg_a1_intro4_1.jpg|Intro
|File:gg_a1_intro4_2.jpg|Chamber 05 part 1
|File:gg_a1_intro4_3.jpg|Chamber 05 part 2
}}
==== Test Chamber 06 ====
gg_blue_upplatform
{{Gallery|lines=1|height=180|width=320
|File:gg_blue_upplatform.jpg|Chamber 06
}}
=== Chapter 2 ===
==== Test Chamber 07 ====
gg_red_only
{{Gallery|lines=1|height=180|width=320
|File:gg_red_only.jpg|Chamber 07
}}
==== Test Chamber 08 ====
gg_red_surf
{{Gallery|lines=1|height=180|width=320
|File:gg_red_surf.jpg|Chamber 08
}}
==== Test Chamber 09 ====
gg_all_intro
{{Gallery|lines=1|height=180|width=320
|File:gg_all_intro.jpg|Chamber 09
}}
==== Test Chamber 10 ====
gg_all_rotating_wall
{{Gallery|lines=1|height=180|width=320
|File:gg_all_rotating_wall.jpg|Chamber 10
}}
==== Test Chamber 11 ====
gg_all_fizzler
{{Gallery|lines=1|height=180|width=320
|File:gg_all_fizzler.jpg|Chamber 11
}}
==== Test Chamber 12 ====
gg_all_intro_2
{{Gallery|lines=1|height=180|width=320
|File:gg_all_intro_2.jpg|Chamber 12
}}
=== Test Chapter 3 ===
==== Chamber 13 ====
gg_a2_column_blocker
{{Gallery|lines=1|height=180|width=320
|File:gg_a2_column_blocker.jpg|Chamber 13
}}
==== Test Chamber 14 ====
gg_all_puzzle2
{{Gallery|lines=1|height=180|width=320
|File:gg_all_puzzle2.jpg|Chamber 14
}}
==== Test Chamber 15 ====
gg_all2_puzzle1
{{Gallery|lines=1|height=180|width=320
|File:gg_all2_puzzle1_1.jpg|Chamber 15
|File:gg_all2_puzzle1_2.jpg|Chamber 15 Secret
|File:gg_all2_puzzle1_3.jpg|{{Spoiler|Chamber 15 Secret Room}}
}}
==== Test Chamber 16 ====
gg_all_puzzle1
{{Gallery|lines=1|height=180|width=320
|File:gg_all_puzzle1.jpg|Chamber 16
}}
==== Escape ====
gg_all2_escape
{{Gallery|lines=1|height=180|width=320
|File:gg_all2_escape1.jpg|ALSSER
|File:gg_all2_escape2.jpg|Escape Sequence
|File:gg_all2_escape3.jpg|Escape Sequence End
}}
=== Chapter 4 ===
==== Stage Chamber 01 ====
gg_stage_reveal
{{Gallery|lines=1|height=180|width=320
|File:gg_stage_reveal1.jpg|Intro
|File:gg_stage_reveal2.jpg|Stage Chamber 01
}}
==== Stage Chamber 02 ====
gg_stage_bridgebounce_2
{{Gallery|lines=1|height=180|width=320
|File:gg_stage_bridgebounce_2.jpg|Stage Chamber 02
}}
==== Stage Chamber 03 ====
gg_stage_redfirst
{{Gallery|lines=1|height=180|width=320
|File:gg_stage_redfirst.jpg|Stage Chamber 03
}}
==== Stage Chamber 04 ====
gg_stage_laserrelay
{{Gallery|lines=1|height=180|width=320
|File:gg_stage_laserrelay.jpg|Stage Chamber 04
}}
==== Stage Chamber 05 ====
gg_stage_beamscotty
{{Gallery|lines=1|height=180|width=320
|File:gg_stage_beamscotty.jpg|Stage Chamber 05
}}
==== Stage Chamber 06 ====
gg_stage_bridgebounce
{{Gallery|lines=1|height=180|width=320
|File:gg_stage_bridgebounce.jpg|Stage Chamber 06
}}
==== Stage Chamber 07 ====
gg_stage_roofbounce
{{Gallery|lines=1|height=180|width=320
|File:gg_stage_roofbounce.jpg|Stage Chamber 07
}}
==== Stage Chamber 08 ====
gg_stage_pickbounce
{{Gallery|lines=1|height=180|width=320
|File:gg_stage_pickbounce.jpg|Stage Chamber 08
}}
==== Stage Chamber 09 ====
gg_stage_theend
{{Gallery|lines=1|height=180|width=320
|File:gg_stage_theend1.jpg|Stage Chamber 09
|File:gg_stage_theend2.jpg|Stage Chamber 09 Secret
|File:gg_stage_theend3.jpg|{{Spoiler|Stage Chamber 09 Secret Room}}
|File:gg_stage_theend4.jpg|Stage Chamber 09 End
|File:gg_stage_theend5.jpg|{{Spoiler|Ending}}
}}
=== Extra Maps ===
* Only accessible via console
==== Trailer Map ====
gg_trailer
{{Gallery|lines=1|height=180|width=320
|File:gg_trailer.jpg|Trailer Map
}}
==== Tag Remix ====
gg_tag_remix
{{Gallery|lines=1|height=180|width=320
|File:gg_tag_remix.jpg|Tag Remix
}}
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Revision as of 09:09, 9 September 2021

Aperture Tag: The Paint Gun Testing Initiative
Aperture Tag Header.jpg

Basic Information
Developer:

Aperture Tag Team

Engine:

Source Engine

Released:

15 Jul, 2014

Modes:

Singleplayer

Genre:

First-person puzzle/platformer

Requirements:

Portal 2

Aperture Tag: The Paint Gun Testing Initiative is a Portal 2 modification featuring gameplay focussing around the use and manipulation of the gels featured in Portal 2.

Story

The events take place after the events of Portal 2's cooperative campaign's Mobility Gels course, and before the events of the Art Therapy course, in the Aperture Science Facility, while GLaDOS had finished building the Aperture Science Paint Gun. A test subject wakes up in an Aperture Science Extended Relaxation Center's restroom ready to begin their test. They are introduced to Nigel, a personality core and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, Aperture Science's final product. When the testing is over, Nigel was surprised that there was someone to complete every single test chamber and thinks that he is the proper one to deactivate the old Aperture Laboratories Stability Stable Energy Reactor (ALSSER), the energy supply of Aperture Science, as a new one was built. Nigel is very surprised that he made it through so easily and decides to put him through another round of tests. Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the Emergency Intelligence Incinerator's control room. The test subject learns about their fate and decides to close the fire area so that they survive. When they reach the end of the test, Nigel doesn't know what's wrong with the Incinerator, and claims that "he is actually happy that you didn't have to die", so he lets the subject out of Aperture Science. The outside is finally revealed when the "room" malfunctions and the truth are revealed. The outside was a simulation of Aperture Science, much like the one at the start of Thinking with Time Machine.

Mechanics

Main article: Mechanics
  • Aperture Science Paint Gun
Allows the player to coat a surface with a never-ending supply of either Repulsion Gel or Propulsion Gel, and allows the player to pick up objects in a similar fashion to the portal gun.
The Aperture Science Paint Gun
  • Aperture Science Paint Gun Activation Field
Has two sides: The green one activates the Paint Gun so that it can shoot gel, and the purple one deactivates it. The Paint gun Activation Field can activate the Repulsion Gel, the Propulsion Gel, or both.
  • Aperture Science Vacuum Delivery System, same as Portal 2’s Pneumatic Diversity Vents
As a substitute to Portal's Chamberlocks, the Pneumatic Diversity Vents are used for transportation between test chambers.
  • Glass
Much like you can't place portals on non-portalable surfaces, you can't fire gels on glass.

Characters

Nigel in his office.
The Heavy Metal core.

Nigel

Nigel is the Core that oversees your tests in Aperture Tag. His eye is a yellow recolor from that of the Fact Core. Nigel's personality is very unclear. He's loyal to his protocol, and seemingly cares about the test subject.

Heavy Metal Core

An easter egg found in the 15th test chamber out of 16, the Heavy Metal Core sits in a throne made of gas tanks and listens to a heavy metal version of Still Alive and bounces his eye container plate up and down. His eye is alternating red and white bands, which is a recolor of the Space Core's eye.

Maps

Chapter 1

Intro

gg_intro_wakeup

Intro Course and Test Chamber 01

gg_blue_only

Test Chamber 02

gg_blue_only_2

Test Chamber 03

gg_blue_only_3

Test Chamber 04

gg_blue_only_2_pt2

Test Chamber 05

gg_a1_intro4


Test Chamber 06

gg_blue_upplatform

Chapter 2

Test Chamber 07

gg_red_only

Test Chamber 08

gg_red_surf

Test Chamber 09

gg_all_intro

Test Chamber 10

gg_all_rotating_wall

Test Chamber 11

gg_all_fizzler

Test Chamber 12

gg_all_intro_2

Test Chapter 3

Chamber 13

gg_a2_column_blocker

Test Chamber 14

gg_all_puzzle2

Test Chamber 15

gg_all2_puzzle1

Test Chamber 16

gg_all_puzzle1

Escape

gg_all2_escape

Chapter 4

Stage Chamber 01

gg_stage_reveal

Stage Chamber 02

gg_stage_bridgebounce_2

Stage Chamber 03

gg_stage_redfirst

Stage Chamber 04

gg_stage_laserrelay

Stage Chamber 05

gg_stage_beamscotty

Stage Chamber 06

gg_stage_bridgebounce

Stage Chamber 07

gg_stage_roofbounce

Stage Chamber 08

gg_stage_pickbounce

Stage Chamber 09

gg_stage_theend

Extra Maps

  • Only accessible via console

Trailer Map

gg_trailer

Tag Remix

gg_tag_remix