Portal Stories: Mel Junk Yard: Difference between revisions

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{{Chamber infobox
{{Mel Old Aperture infobox
   | title      = Junk Yard
   | valve_title = Junk Yard
   | map       = st_a3_junkyard
   | map         = st_a3_junkyard.bsp
  | previous  = Portal Stories: Mel Fire Storm
   | screenshot = mel_junkyard.jpg
  | next      = Portal Stories: Mel Test Chamber 1
   | screenshot = mel_junkyard.jpg
  | icon1      = cube dispenser
  | icon2      = cube button
  | icon3      = cube hazard
  | icon4      = player button
  | icon5      = water hazard
  | icon6      = fling enter on
  | icon7      = fling exit on
  | icon8      = turret hazard
  | icon9      = dirty water
  | icon10    = blades hazard
}}
}}
The '''Junk Yard''' is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution.
The '''Junk Yard''' is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution.

Revision as of 17:17, 23 July 2020


Portal Stories: Mel Tram RidePortal Stories: Mel Tram Ride Portal Stories: Mel IntroPortal Stories: Mel Intro Portal Stories: Mel LiftPortal Stories: Mel Lift Portal Stories: Mel GardenPortal Stories: Mel Garden Portal Stories: Mel Garden Part 2Portal Stories: Mel Garden Part 2 Portal Stories: Mel Fire StormPortal Stories: Mel Fire Storm OldApertureNav SphereHT Active.png OldApertureNav SphereHT Active.png Portal Stories: Mel Under BouncePortal Stories: Mel Under Bounce Portal Stories: Mel Once UponPortal Stories: Mel Once Upon Portal Stories: Mel Past PowerPortal Stories: Mel Past Power Portal Stories: Mel RampPortal Stories: Mel Ramp Portal Stories: Mel Junk YardPortal Stories: Mel Junk Yard Portal Stories: Mel Test Chamber 1Portal Stories: Mel Test Chamber 1 Map: st_a3_junkyard.bsp

Mel junkyard.jpg

The Junk Yard is the first map in the third chapter of Portal Stories: Mel. It has no major hazards, but you may get killed by walking on fire and by electrocution.

Hazards

  • Fire

Walkthrough

Calculator found at an office displaying "2 + 2 = 10"
Rocket Turret seen at the start of the map
A photograph depicting Cave Johnson shaking hands with Dr. Breen
  • The test starts with a door, entering it will start the level and the third chapter.
  • The first section of the Junk Yard (the one that you are inside) is blocked by a fence. Create a portal inside and another one outside of it.
  • Do not remove the portal outside the fence. Find a section with a door and create a portal at the floor.
  • This part requires timing. Jump inside the portal near the door, you' ll be taken back to the portal that you used to escape from the fence. Create a portal in the floor quickly, this will fling you to the top of the final section.

Video Walkthrough

Trivia

  • Rocket Turret from Portal can be seen in a pile of rubble near the start of the map.
  • A calculator that can be picked up in an office will eventually show the equation ‘2 + 2 = 10’, a reference to GLaDOS’ final moments.
  • If a player continuously tries to interact with Virgil, he will eventually get annoyed and say "Am I speaking in an accent that is beyond your range of hearing?" which also gives the achievement Beyond Your Range of Hearing. This is a reference to a similar line delivered by Wheatley in Portal 2.
  • A framed photograph in one of the offices depicts Cave Johnson shaking hands with Dr. Breen, a recurring character in Half Life.
  • A TARDIS (Time And Relative Dimension In Space) from the British science fiction television series Doctor Who can be seen out of bounds to the left.
  • There are photo frames with photos of some of the developers of the game in some of the rooms.

Achievements

Beyond your Range of Hearing
Beyond your Range of Hearing
Refuse to Listen
Electrocution
Electrocution
Get electrocuted