Portal Stories: Mel Test Chamber 02: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Reverting vandalism) |
||
Line 1: | Line 1: | ||
<!-- The values below are all chosen to match the in-game sign at the start of the map. --> | |||
{{Chamber infobox | |||
| title = Test Chamber Virgil-02 | |||
| number = 02 | |||
| total = 14 | |||
| map = st_a3_paint_fling | |||
| previous = Portal Stories: Mel Test Chamber 1 | |||
| next = Portal Stories: Mel Test Chamber 3 | |||
| screenshot = mel_paint_fling.jpg | |||
| icon1 = cube dispenser on | |||
| icon2 = cube hazard on | |||
| icon3 = dirty water on | |||
| icon4 = repulsion gel on | |||
| icon5 = propulsion gel on | |||
| icon6 = water hazard on | |||
| icon7 = bridge shield | |||
| icon8 = fling enter | |||
| icon9 = fling exit | |||
| icon10 = crusher hazard | |||
}} | |||
'''Chamber 02''' (also known as '''Virgil-02''') is the third map of the third chapter. It consists of at least two tests. | |||
== Walkthrough == | |||
Test 1: | |||
{{Spoiler|block=yes| | |||
* Make light bridge span the lasers. | |||
* Paint cube with propulsion gel. Bringing along the cube, walk and jump over light bridge to the ledge. | |||
* Drop painted cube on top of light bridge. It will start to slide down, deactivating the laser fields one by one. Run through the deactivating fields. | |||
* Stand on button, create a portal connection to where you just came from below. Portal down, get a cube, portal back up. | |||
* Use portals to cover floor with repulsion gel. Use same portals to bounce, fling and bounce over the chasm, bringing the cube along. Place cube on button. | |||
}} | |||
==Hazards== | |||
*[[Thermal Discouragement Beam]]s | |||
*[[Laser Field]]s | |||
*Falling to Death | |||
==Video Walkthrough== | |||
{{youtube|adsLlWoIWMQ|hd=on}} | |||
== Trivia == | |||
* The track played during this chamber is called Obscuration, which can also be found in Portal: Stories VR, a VR game which was made by many of the same people. | |||
{{ModTestChambersNav}} | |||
[[Category:Portal Stories: Mel Chambers]] | |||
Latest revision as of 04:20, 13 June 2023
Chamber 02 (also known as Virgil-02) is the third map of the third chapter. It consists of at least two tests.
Walkthrough
Test 1:
- Make light bridge span the lasers.
- Paint cube with propulsion gel. Bringing along the cube, walk and jump over light bridge to the ledge.
- Drop painted cube on top of light bridge. It will start to slide down, deactivating the laser fields one by one. Run through the deactivating fields.
- Stand on button, create a portal connection to where you just came from below. Portal down, get a cube, portal back up.
- Use portals to cover floor with repulsion gel. Use same portals to bounce, fling and bounce over the chasm, bringing the cube along. Place cube on button.
Hazards
- Thermal Discouragement Beams
- Laser Fields
- Falling to Death
Video Walkthrough
Trivia
- The track played during this chamber is called Obscuration, which can also be found in Portal: Stories VR, a VR game which was made by many of the same people.
|