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{{Chamber infobox
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| previous = Portal Stories: Mel Test Chamber 1
| previous = Portal Stories: Mel Test Chamber 1
| next = Portal Stories: Mel Test Chamber 3
| next = Portal Stories: Mel Test Chamber 3
| screenshot =
| screenshot = mel_paint_fling.jpg
| icon1 = cube dispenser on
| icon1 = cube dispenser on
| icon2 = cube hazard on
| icon2 = cube hazard on
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}}
'''Chamber 02''' (also known as '''Virgil-02''') is the third map of the third chapter. It consists of at least two tests.
'''Chamber 02''' (also known as '''Virgil-02''') is the third map of the third chapter. It consists of at least two tests.
== Walkthrough ==
Test 1:
{{Spoiler|block=yes|
* Make light bridge span the lasers.
* Paint cube with propulsion gel. Bringing along the cube, walk and jump over light bridge to the ledge.
* Drop painted cube on top of light bridge. It will start to slide down, deactivating the laser fields one by one. Run through the deactivating fields.
* Stand on button, create a portal connection to where you just came from below. Portal down, get a cube, portal back up.
* Use portals to cover floor with repulsion gel. Use same portals to bounce, fling and bounce over the chasm, bringing the cube along. Place cube on button.
}}
==Hazards==
==Hazards==
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==Video Walkthrough==
==Video Walkthrough==
'''NOTE:''' This video shows the whole Third Chapter in Story mode.
{{youtube|adsLlWoIWMQ|hd=on}}
{{youtube|tstlnjFpfvY|hd=on}}
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==Achievements==
{{Show achievement|Portal Stories: Mel|...}}
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== Trivia ==
* The track played during this chamber is called Obscuration, which can also be found in Portal: Stories VR, a VR game which was made by many of the same people.
{{ModTestChambersNav}}
{{ModTestChambersNav}}
[[Category:Mods]]
[[Category:Portal Stories: Mel Chambers]]
Latest revision as of 04:20, 13 June 2023
Test Chamber Virgil-02
st_a3_paint_fling
Chamber 02 (also known as Virgil-02) is the third map of the third chapter. It consists of at least two tests.
Paint cube with propulsion gel. Bringing along the cube, walk and jump over light bridge to the ledge.
Drop painted cube on top of light bridge. It will start to slide down, deactivating the laser fields one by one. Run through the deactivating fields.
Stand on button, create a portal connection to where you just came from below. Portal down, get a cube, portal back up.
Use portals to cover floor with repulsion gel. Use same portals to bounce, fling and bounce over the chasm, bringing the cube along. Place cube on button.
The track played during this chamber is called Obscuration, which can also be found in Portal: Stories VR, a VR game which was made by many of the same people.