Portal Stories: Mel Junk Yard: Difference between revisions

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{{Mel Old Aperture infobox
{{Chamber infobox
   | valve-title = Junk Yard
   | valve-title = Junk Yard
   | map        = st_a3_junkyard.bsp
   | map        = st_a3_junkyard.bsp
  | dirty
   | screenshot  = mel_junkyard.jpg
   | screenshot  = mel_junkyard.jpg
  | number    = 00
  | total      = 14
  | icon1      = cube dispenser
  | icon2      = cube hazard
  | icon3      = dirty water
  | icon4      = excursion funnel
  | icon5      = propulsion gel
  | icon6      = water hazard
  | icon7      = bridge shield
  | icon8      = fling enter
  | icon9      = fling exit
  | icon10    = crusher hazard
  | previous  = Portal Stories: Mel Firestorm
  | next  = Portal Stories: Mel Test Chamber 01
}}
}}
The '''Junk Yard''' is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution.
The '''Junk Yard''' is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution.
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* A TARDIS (Time And Relative Dimension In Space) from the British science fiction television series Doctor Who can be seen out of bounds to the left.
* A TARDIS (Time And Relative Dimension In Space) from the British science fiction television series Doctor Who can be seen out of bounds to the left.
* There are photo frames with photos of some of the developers of the game in some of the rooms.
* There are photo frames with photos of some of the developers of the game in some of the rooms.
* The track played during this map are The Junkyard Offices


==Achievements==
==Achievements==

Latest revision as of 11:30, 11 December 2021

st_a3_junkyard.bsp Junk Yard





The Junk Yard is the first map in the third chapter of Portal Stories: Mel. It has no major hazards, but you may get killed by walking on fire and by electrocution.

Hazards

  • Fire

Walkthrough

Calculator found at an office displaying "2 + 2 = 10"
Rocket Turret seen at the start of the map
A photograph depicting Cave Johnson shaking hands with Dr. Breen
  • The test starts with a door, entering it will start the level and the third chapter.
  • The first section of the Junk Yard (the one that you are inside) is blocked by a fence. Create a portal inside and another one outside of it.
  • Do not remove the portal outside the fence. Find a section with a door and create a portal at the floor.
  • This part requires timing. Jump inside the portal near the door, you' ll be taken back to the portal that you used to escape from the fence. Create a portal in the floor quickly, this will fling you to the top of the final section.

Video Walkthrough

Trivia

  • Rocket Turret from Portal can be seen in a pile of rubble near the start of the map.
  • A calculator that can be picked up in an office will eventually show the equation ‘2 + 2 = 10’, a reference to GLaDOS’ final moments.
  • If a player continuously tries to interact with Virgil, he will eventually get annoyed and say "Am I speaking in an accent that is beyond your range of hearing?" which also gives the achievement Beyond Your Range of Hearing. This is a reference to a similar line delivered by Wheatley in Portal 2.
  • A framed photograph in one of the offices depicts Cave Johnson shaking hands with Dr. Breen, a recurring character in Half Life.
  • A TARDIS (Time And Relative Dimension In Space) from the British science fiction television series Doctor Who can be seen out of bounds to the left.
  • There are photo frames with photos of some of the developers of the game in some of the rooms.
  • The track played during this map are The Junkyard Offices

Achievements

Beyond your Range of Hearing
Beyond your Range of Hearing
Refuse to Listen
Electrocution
Electrocution
Get electrocuted