Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 1: Difference between revisions
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(→Walkthrough: Shortened the redundant section. The third room only makes use of the first two rooms' navigation methods. Feel free to undo this if you think this edit is too redundant.) |
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{{stub|Add video walkthrough.}} | {{stub|Add video walkthrough.}} | ||
{{ | {{Chamber infobox | ||
| title = Chapter 1 - | | title = Chapter 1 - Blue Only I | ||
| map = gg_blue_only | | map = gg_blue_only | ||
| dirty = 2 | | dirty = 2 | ||
| number = 01 | | number = 01 | ||
| total = 16 | | total = 16 | ||
| screenshot = | | screenshot = gg_blue_only3.jpg | ||
| icon1 = cube button | | icon1 = cube button | ||
| icon2 = dirty water on | | icon2 = dirty water on | ||
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| previous = Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro | | previous = Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro | ||
| next = Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 2 | | next = Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 2 | ||
| gelindic1 = blue | |||
| gelindic2 = off | |||
}} | }} | ||
This is the second level of the game, and the first actual test | This is the second level of the game, and the first actual test involving paint (as Nigel says in the previous Test Chamber). | ||
== Purpose == | == Purpose == | ||
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== Contents == | == Contents == | ||
=== Hazards === | === Hazards === | ||
* [[Goo]] | * [[Goo]] |
Latest revision as of 13:48, 29 October 2021
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. Add video walkthrough. |
This is the second level of the game, and the first actual test involving paint (as Nigel says in the previous Test Chamber).
Purpose
This test takes place across three different rooms. The first two rooms serve to teach the player the basics of using the Paint Gun. The third room is an advanced navigation course, teaching more tricks you can do with Repulsion Gel.
Contents
Hazards
Walkthrough
- Walk out of the makeshift Chamberlock.
- Spray the wooden panel in front of you with Repulsion Gel from the gun. Use it to jump over the wall.
- Proceed through the door.
- Spray the wooden panel and walls in front of you and behind you with Repulsion Gel.
- Jump off the floored gel, and use the height and wall-mounted gel to reach the ledge. This will later on be referred to as the "Gel Wall Jump". The verb is to wall jump [to somewhere] with gel.
- Spray the wooden panel extruding over the next pit with Repulsion Gel.
- Use it to jump over to the exit of the second room.
- Hop into the mid-test Chamberlock vent, then exit the room you end up in.
- From there it's simple Repulsion Gel-aided navigation to reach the makeshift Chamberlock.
Gallery
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