Obtaining Portal Stories: Mel achievements: Difference between revisions

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| {{Spoiler| Enter the room boarded-up with sheets of wood and corrugated material.}} }}
| {{Spoiler| Enter the room boarded-up with sheets of wood and corrugated material.}} }}
{{Show achievement|Portal Stories: Mel|Under The Stairs|Medium
{{Show achievement|Portal Stories: Mel|Under The Stairs|Medium
| {{Spoiler| In [[Portal Stories: Mel Test Chamber 1]] in the first test room, obtain access to the area behind the stairs.}} }}
| {{Spoiler| In [[Portal Stories: Mel Test Chamber 1]] in the first test room, obtain access to the area behind the stairs. It will open automatically when both cubes are brought behind the emancipation grill. Shoot a portal under the tallest panel (there is a grating).}} }}
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Medium
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Medium
| {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }}
| {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }}

Revision as of 00:14, 12 October 2020


Welcome to Aperture
Welcome to Aperture
Enter the main lobby of Aperture Science Innovators
Difficulty: Story-related
How to obtain: The achievement unlocks after exiting the tram.
Long-Term Relaxation
Long-Term Relaxation
Oversleep
Difficulty: Story-related
How to obtain: The achievement unlocks after waking up from extended relaxation.
Voices from Above
Voices from Above
Who is that?
Difficulty: Story-related
How to obtain: The achievement unlocks after AEGIS activates in Ramp
Firefighting 101
Firefighting 101
Discover a new way to turn down the heat
Difficulty: Story-related
How to obtain: The achievement unlocks after putting out the fire in the maintenance areas.
Back on Track
Back on Track
Enter Virgil's testing track
Difficulty: Story-related
How to obtain: The achievement unlocks after entering Virgil's testing track.
Deja-Vu
Deja-Vu
Solve the same test three times!
Difficulty: Story-related
How to obtain: The achievement unlocks after completing the work-in-progress test three times.
Organic Complications
Organic Complications
Hide from AEGIS
Difficulty: Story-related
How to obtain: Occurs in the chamber Overgrown. You may either press the button or wait for Virgil's dialogue to finish.
Back off Track
Back off Track
Get off the track again
Difficulty: Story-related
How to obtain: The achievement will unlock after either completing or escaping the broken testing track at the start of Factory.
Welcome to my Domain
Welcome to my Domain
Reach AEGIS's Domain
Difficulty: Story-related
How to obtain: The achievement unlocks after entering AEGIS' chamber.
Story Shutdown
Story Shutdown
Shutdown AEGIS in Story Mode
Difficulty: Story-related
How to obtain: The achievement unlocks after defeating AEGIS in Story Mode.
System Shutdown
System Shutdown
Shut down AEGIS
Difficulty: Story-related
How to obtain: The achievement unlocks after defeating AEGIS in Advanced Mode.
Testing the Waters
Testing the Waters
Super Drowning Skills
Difficulty: Easy
How to obtain: Jump into the body of water in front of the extended relaxation building.
Electrocution
Electrocution
Get electrocuted
Difficulty: Easy
How to obtain: Jump into electrified water, for example at the end of Portal Stories: Mel Junk Yard.
Ignorant
Ignorant
Ignore good advice
Difficulty: Easy
How to obtain: An elevator will appear in Test Chamber 4. To unlock the achievement, ignore Virgil's advice, enter, and wait for the elevator to close.
Forever Alone
Forever Alone
Try to bring the cube with you
Difficulty: Easy
How to obtain: Look for a companion cube lying around in some wreckage between 2 chambers at TB Over Goo and pick it up. It is easy to see.
Determined
Determined
Solve the broken test
Difficulty: Easy
How to obtain: Solve the "broken" test chamber at the start of Factory.
Burned in Goo
Burned in Goo
Get burned whilst in the goo
Difficulty: Easy
How to obtain: Get burned (by a laser) while standing in water. This is possible in Factory (the one where the exit leads to a dead end, right before leaving the test tracks).
Crushed
Crushed
Get crushed in the door
Difficulty: Easy
How to obtain: Get crushed in the door in the Weighted Storage Cube quality testing area in Factory.
Into Darkness
Into Darkness
Mind your Step
Difficulty: Easy
How to obtain: Fall into the hole in the floor that Virgil warns you against in Factory.
Shot
Shot
Get shot on the turret range
Difficulty: Easy
How to obtain: Get shot on the live fire range near AEGIS' lair, or the live fire range in Past Power .
Persistent
Persistent
Check that all doors have been locked for the night
Difficulty: Medium
How to obtain: Check every locked door in the train station and the Aperture Innovators building.
Curious
Curious
Find all the Vitrified door messages
Difficulty: Medium
How to obtain: Check every one of the windowed doors in one of the earliest levels.
2056
2056
MAKE IT STOP
Difficulty: Medium
How to obtain: Enter the room boarded-up with sheets of wood and corrugated material.
Under the Stairs
Under the Stairs
Find the radio under the stairs
Difficulty: Medium
How to obtain: In Portal Stories: Mel Test Chamber 1 in the first test room, obtain access to the area behind the stairs. It will open automatically when both cubes are brought behind the emancipation grill. Shoot a portal under the tallest panel (there is a grating).
Beyond your Range of Hearing
Beyond your Range of Hearing
Refuse to Listen
Difficulty: Medium
How to obtain: After finding Virgil, repeatedly press the use key while Virgil is talking.
You Shouldn't be Here
You Shouldn't be Here
Experience a Deeply Unimpactful Moment
Difficulty: Medium
How to obtain: In the final area of Past Power where you see the Exit sign, shoot a portal to the tipped over panel at the bottom of a tower and make your way up the catwalk.
Single Rainbow
Single Rainbow
Not even all the way!
Difficulty: Medium
How to obtain: In the starting area of Two of a Kind, after you make your way up to the button to get the second cube, shoot a portal through the small crack formed by a panel slightly off the wall.
In the Vents
In the Vents
Get into the vents
Difficulty: Medium
How to obtain: In the office area of Factory shoot a portal on the portal-able surface on the ceiling of one of the rooms.