Portal: Prelude Test Chamber 11: Difference between revisions

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* Place a portal where the [[High Energy Pellet]] is bouncing, and the other one facing the vertical door.
* Place a portal where the [[High Energy Pellet]] is bouncing, and the other one facing the vertical door.
* When the pellet is on the vertical door side, place the same portal as the previous near you and pass through.
* When the pellet is on the vertical door side, place the same portal as the previous next to the [[Heavy Duty Super-Colliding Super Button|button]].
* Stand on the [[Heavy Duty Super-Colliding Super Button|button]] and wait for the pellet to reach the catcher.
* Fire a portal near you and pass through.
* Stand on the button and wait for the pellet to reach the catcher.
* Come back on the ground level and stay in front of the door now open.
* Come back on the ground level and stay in front of the door now open.
* Quickly, enter in the dark room, take a [[Turrets|Turret]] in one of the corners, come back and knock the turret you are carrying over.
* Quickly, enter in the dark room, take a [[Turrets|Turret]] in one of the corners, come back and knock the turret you are carrying over.

Revision as of 19:20, 15 March 2016

Test Chamber 11
level_04.bsp






This Test Chamber is the twelfth level of the game, and introduces the player to High Energy Pellets.

Hazards

Walkthrough

  • Place a portal where the High Energy Pellet is bouncing, and the other one facing the vertical door.
  • When the pellet is on the vertical door side, place the same portal as the previous next to the button.
  • Fire a portal near you and pass through.
  • Stand on the button and wait for the pellet to reach the catcher.
  • Come back on the ground level and stay in front of the door now open.
  • Quickly, enter in the dark room, take a Turret in one of the corners, come back and knock the turret you are carrying over.
  • Wait for the other turret entering in sleep mode and do the same process for this last turret.
  • Go to the Chamberlock.

Video walkthough

  • To do

See also