Portal Stories: Mel Junk Yard: Difference between revisions
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| dirty | | dirty | ||
| screenshot = mel_junkyard.jpg | | screenshot = mel_junkyard.jpg | ||
| number = 00 | |||
| total = | | total = 14 | ||
| icon1 = cube dispenser | | icon1 = cube dispenser | ||
| icon2 = cube | | icon2 = cube hazard | ||
| icon3 = | | icon3 = dirty water | ||
| icon4 = | | icon4 = excursion funnel | ||
| icon5 = | | icon5 = propulsion gel | ||
| icon6 = | | icon6 = water hazard | ||
| icon7 = | | icon7 = bridge shield | ||
| icon8 = | | icon8 = fling enter | ||
| icon9 = | | icon9 = fling exit | ||
| icon10 = | | icon10 = crusher hazard | ||
| previous = Portal Stories: Mel Firestorm | | previous = Portal Stories: Mel Firestorm | ||
| next = Portal Stories: Mel Test Chamber 01 | | next = Portal Stories: Mel Test Chamber 01 | ||
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The '''Junk Yard''' is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution. | The '''Junk Yard''' is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution. | ||
Latest revision as of 11:30, 11 December 2021
The Junk Yard is the first map in the third chapter of Portal Stories: Mel. It has no major hazards, but you may get killed by walking on fire and by electrocution.
Hazards
- Fire
Walkthrough
- The test starts with a door, entering it will start the level and the third chapter.
- The first section of the Junk Yard (the one that you are inside) is blocked by a fence. Create a portal inside and another one outside of it.
- Do not remove the portal outside the fence. Find a section with a door and create a portal at the floor.
- This part requires timing. Jump inside the portal near the door, you' ll be taken back to the portal that you used to escape from the fence. Create a portal in the floor quickly, this will fling you to the top of the final section.
Video Walkthrough
Trivia
- Rocket Turret from Portal can be seen in a pile of rubble near the start of the map.
- A calculator that can be picked up in an office will eventually show the equation ‘2 + 2 = 10’, a reference to GLaDOS’ final moments.
- If a player continuously tries to interact with Virgil, he will eventually get annoyed and say "Am I speaking in an accent that is beyond your range of hearing?" which also gives the achievement Beyond Your Range of Hearing. This is a reference to a similar line delivered by Wheatley in Portal 2.
- A framed photograph in one of the offices depicts Cave Johnson shaking hands with Dr. Breen, a recurring character in Half Life.
- A TARDIS (Time And Relative Dimension In Space) from the British science fiction television series Doctor Who can be seen out of bounds to the left.
- There are photo frames with photos of some of the developers of the game in some of the rooms.
- The track played during this map are The Junkyard Offices
Achievements
Beyond your Range of Hearing Refuse to Listen |
Electrocution Get electrocuted |
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