Portal: Prelude Test Chamber 01: Difference between revisions
Jump to navigation
Jump to search
Infos added |
Trivia |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 3: | Line 3: | ||
{{Chamber infobox | {{Chamber infobox | ||
| title = Test Chamber 01 | | title = Test Chamber 01 | ||
| valve-title= Get the Orange | |||
| map = level_01.bsp | | map = level_01.bsp | ||
| number = 01 | | number = 01 | ||
| Line 41: | Line 42: | ||
== Video walkthrough == | == Video walkthrough == | ||
* | {{youtube|ypYNhiIzR74|hd=on}} | ||
== Trivia == | |||
* In the version 1.0.0, the turrets are functional even before the acquisition of the Handheld Portal Device. | |||
== Music == | == Music == | ||
Latest revision as of 20:18, 25 August 2016
| “I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
This Test Chamber is the second level of the game, and introduces the player to the single-Portal variant of the Aperture Science Handheld Portal Device, the Turrets and the Moving Panels.
Hazards
Walkthrough
- Wait for the portals to open.
- Go through the portal, then take the single-Portal variant of the Aperture Science Handheld Portal Device.
- Wait for the new portal to open.
- Pass through the portal and go quickly behind the Turrets.
- Disable the turrets and then go to the Chamberlock.
Video walkthrough
Trivia
- In the version 1.0.0, the turrets are functional even before the acquisition of the Handheld Portal Device.
Music
09. ABS O5 120 Harp - 1:09 by ERH
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


