Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 2: Difference between revisions
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Edgar Searle (talk | contribs) the hazard here is a gas (neurotoxin), not a liquid |
m Auto: templateRenameMapping (Review RC#199426) |
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{{ | {{Chamber infobox | ||
| title = Chapter 4 - Stage Chamber 02 | |||
| map = gg_stage_bridgebounce_2 | |||
| number = 02 | |||
| total = 09 | |||
| screenshot = gg_stage_bridgebounce_2.jpg | |||
| icon1 = cube button | |||
| icon2 = dirty water on | |||
| icon3 = laser redirection on | |||
| icon4 = laser sensor on | |||
| icon5 = laser field | |||
| icon6 = turret hazard | |||
| icon7 = crusher hazard | |||
| icon8 = light bridge on | |||
| icon9 = excursion funnel | |||
| icon10 = faith plate on | |||
| previous = Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 1 | |||
| next = Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 3 | |||
}} | }} | ||
This is the twentieth level of the game, and takes place within an Aperture Science Exotic Location Staging chamber. | This is the twentieth level of the game, and takes place within an Aperture Science Exotic Location Staging chamber. | ||
Latest revision as of 03:00, 12 October 2024
| “I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
This is the twentieth level of the game, and takes place within an Aperture Science Exotic Location Staging chamber.
Hazards
Gallery
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