Portal: Prelude Test Chamber 09: Difference between revisions

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{{Chamber infobox
{{Chamber infobox
   | title      = Test Chamber 09
   | title      = Test Chamber 09
  | valve-title= Fly Little Girl, Fly!
   | map        = level_03.bsp
   | map        = level_03.bsp
   | number    = 09
   | number    = 09
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}}
}}


This [[Test Chamber]] is the eleventh level of the game, and introduces the player to the Infinite Jump, a highly advanced [[Flinging]] technique.
This [[Test Chamber]] is the tenth level of the game, and introduces the player to the Infinite Jump, a highly advanced [[Flinging]] technique.


== Hazards ==
== Hazards ==
* Suppressors Fields
* [[Electricity Field]]s
* [[Goo]]
* [[Goo]]


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* Jump through the lower portal. Just after passing through, move in the air to go through the same portal. You will gain more momentum. Repeat this if necessary.
* Jump through the lower portal. Just after passing through, move in the air to go through the same portal. You will gain more momentum. Repeat this if necessary.
* When you are high enough, shoot a portal on the floor behind the glass, then go back in the room entrance.
* When you are high enough, shoot a portal on the floor behind the glass, then go back in the room entrance.
* Fire the other portal on the lower marker, then jump through at the good time to avoid the Suppressor Field.
* Fire the other portal on the lower marker, then jump through at the good time to avoid the Electricity Field.
* Across the Suppressor Field quickly and jump over the little gap.
* Across the Electricity Field quickly and jump over the little gap.
* Go to the [[Chamberlock]].
* Go to the [[Chamberlock]].
}}
}}


== Video walkthough ==
== Video walkthough ==
* To do
{{youtube|Wu_r4Cop9UI|hd=on}}
 
== Music ==
30. '''''Contemplation in Silence''''' - 4:15 by [http://www.hamsteralliance.com/ The Hamster Alliance]


== See also ==
== See also ==

Latest revision as of 16:48, 2 December 2020

Test Chamber 09
level_03.bsp Fly Little Girl, Fly!






This Test Chamber is the tenth level of the game, and introduces the player to the Infinite Jump, a highly advanced Flinging technique.

Hazards

Walkthrough

  • Place the portals on the markers.
  • Jump through the lower portal. Just after passing through, move in the air to go through the same portal. You will gain more momentum. Repeat this if necessary.
  • When you are high enough, shoot a portal on the floor behind the glass, then go back in the room entrance.
  • Fire the other portal on the lower marker, then jump through at the good time to avoid the Electricity Field.
  • Across the Electricity Field quickly and jump over the little gap.
  • Go to the Chamberlock.

Video walkthough

Music

30. Contemplation in Silence - 4:15 by The Hamster Alliance

See also